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Accumulates 5% free experience

The maximum experience level — 10

Survivability* 17992
Hull 10908
Shield 6050
Energy 854
Speed 277

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen

Equipment upon purchase
Assault Railgun 17 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Active-y.png Active-y.png Active-y.png Active-y.png
Ship modifiers
Engine Enginemod-y.png Enginemod-y.png
Capacitor Capacitormod-y.png Capacitormod-y.png
Shield Shieldmod-y.png
Hull Hullmod-y.png Hullmod-y.png Hullmod-y.png
CPU Compmod-y.png

Special module Should be chosen

Cost of manufacturing 10000000 Currency credits.png
Cost of refitting 1000000 Currency credits.png

* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Empire
Class: Fighter
Role: Gunship
Rank: 17


This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 1 shield, 3 hulls and 1 cpu.

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

When the New Empire was cut off from the high-tech shipyards of the Solar system, it needed the ability to produce analogues of modern Warden ships and keep up with the pace of production for deliveries to the parts of the Legion under its control. A new shipyard in Skif-3 orbit was under construction from 4617 to 4620, and its goals were the design and implementation of the latest fleet and weapons. The first brainchild of the new shipyard was the “Typhon”, which was not very beautiful, but was effective. Bold design decisions allowed the novelty to survive in unbelievable conditions, as well as multiply its firepower for small intervals. In 4620 Typhon successfully passed the tests and the first batches of the new fleet model were delivered to the Legion.

Typhon’s baptism of fire occurred in an encounter with a predator: the ship turned out to be one-on-one with an Alien during a test flight. The use of innovative technology allowed the ship’s hull to withstand several alien shots, and then destroy the crystallid using training ammunition.

However, the ship was still too expensive for mass production, so the tribute decided to sell the blueprints of the new ship to the UMC, and the profit from this deal was used for the further development of the shipyard.

Unique ship equipment


'Langmuir' launcher

Each shot drains the energy of the ship but doesn’t heat up the weapon. Hitting the enemy increases the weapon’s damage. The effect stacks.

Active module

Emergency reboot

Interrupts all negative effects and prevents new negative effects. For a few seconds, the ship can only be damaged by collisions. Decreases the shield and hull regeneration for some time.


Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Gunship overdrive.png Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by 50% for 8 sec. 84 en. 35 s.
Weapon overcharge.png For the main weapon, increases the damage, rate of fire, range of fire by 40% for 6 s. and decreases the spread. 100 en. 30 s.


You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

4 lvl bonus.png Maximum speed increased by 10%.
4 lvl bonus.png Rotation speed increased by 25%.
4 lvl bonus.png Strafe speed increased by 30%.
8 lvl bonus.png EM spread reduced by 33.3%.
EM projectile speed increased by 35%.
8 lvl bonus.png Critical chance increased by 10%.
8 lvl bonus.png Kinetic weapon spread reduced by 33.3%.
Kinetic weapon projectile speed increased by 35%.

Available equipment

Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 Thilith Beam gun.png Turbophaser DN-1.jpg Thar'kth cannon.jpg 'Langmuir' launcher.jpg

Missile slot
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png Crystal drone (for fight-frig).jpg SpaceMissile Barrage.png Death star.jpg

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png Emergency reboot.jpg

Active Multipurpose Modules

ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Ship modifiers
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png Cruise engine modificator icon.png BoostersOverLoader Icon.png Shared cooler icon.png InertialStabilizer Icon.png

CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png

AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Recuperator Icon.png Adaptive shield icon.png SubmatterShield Icon.png

ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png LightArmor Icon.png Extended hull icon.png

TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png CoProcessor Icon.png Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 730 175 141 9015 5000 128 2500 2
2 730 175 141 9826 5450 128 2500 2
3 730 175 141 10187 5650 128 2750 2
4 752 175 146 10187 5650 128 2750 2
5 781 175 151 10457 5800 128 3000 2
6 803 175 156 10638 5900 128 3000 2
7 803 175 156 10818 5950 128 3250 2
8 803 175 156 10818 5950 128 3500 2
9 825 175 160 10908 6000 128 3500 2
10 854 175 166 10908 6050 128 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 268 321 90 88 72 66
2 268 321 90 88 72 66
3 270 324 92 88 72 66
4 270 324 92 88 72 66
5 270 324 92 88 72 66
6 271 326 95 88 72 66
7 273 328 97 88 72 66
8 275 330 100 88 72 66
9 277 332 102 88 72 66
10 277 332 102 88 72 66

Player Builds

Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers