Sword S: Difference between revisions

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(Created page with "{{Ship <!-- Main block --> |ShipName = Sword S |ShipLOR = Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shiel...")
 
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|energy_regen_mul = 25%
|energy_regen_mul = 25%
|energy_regen_mul_synLvl = 2
|energy_regen_mul_synLvl = 2
|module_command_energy_cost_mul = 25%
|module_command_energy_cost_mul = 20%
|module_command_energy_cost_mul_synLvl = 4
|module_command_energy_cost_mul_synLvl = 4
|damage_mul = 10%
|damage_mul = 10%
|damage_mul_synLvl = 8
|damage_mul_synLvl = 8
}}
}}

Revision as of 02:56, 25 September 2016

Sword S
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 16670
Hull 5107
Shield 9910
Energy 743
Speed 245

Available from the beginning:
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Energy consumption of "Command modules" reduced by 20%.
Available at experience level 8:
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module File:Energyshieldcommander.png


Buying price 8990000
Selling price 2247500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Command
Rank: 15

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Available equipment

Weapons
Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 / Pirate flux phaser 17 Phaser 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 635 176 123.1 4220 8190 128 2500 2
2 635 176 153.9 4600 8928 128 2500 2
3 635 176 153.9 4769 9255 128 2750 2
4 655 176 157.6 4769 9255 128 2750 2
5 680 176 162.5 4896 9501 128 3000 2
6 699 176 166.2 4980 9665 128 3000 2
7 699 176 166.2 5064 9747 128 3250 2
8 699 176 166.2 5064 9747 128 3500 2
9 718 176 169.9 5107 9828 128 3500 2
10 743 176 174.8 5107 9910 128 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 237 284 90 88 72 66
2 237 284 90 88 72 66
3 239 286 93 88 72 66
4 239 286 93 88 72 66
5 239 286 93 88 72 66
6 240 288 95 88 72 66
7 242 290 98 88 72 66
8 244 292 100 88 72 66
9 245 294 102 88 72 66
10 245 294 102 88 72 66



Ships
Interceptors Fighters Frigates Destroyers