Pulse Laser: Difference between revisions

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(Balance (1.6.3a))
Line 52: Line 52:
|-align="center"
|-align="center"
|DPS (thermal)
|DPS (thermal)
| 783 dmg./s.
| 784 dmg./s.
| +34,5 dmg./s.
| +34,5 dmg./s.
| +27 dmg./s.
| +24,5 dmg./s.
| 852 dmg./s.
| +34 dmg./s.
| +34 dmg./s.
| +34 dmg./s.
| +28 dmg./s.
| +24 dmg./s.
| 851 dmg./s.
| +34,5 dmg./s.
| +34 dmg./s.
| +34 dmg./s.
| +27,5 dmg./s.
| +27,5 dmg./s.
| +24 dmg./s.
| +24 dmg./s.
| 1022 dmg./s.
| 1023 dmg./s.
|-align="center"
|-align="center"
|Damage (thermal)
|Damage (thermal)
| 196 dmg.
| 151 dmg.
| +9 dmg.
| +7 dmg.
| +8,5 dmg.
| +6,5 dmg.
| +5 dmg.
| +5 dmg.
| 164 dmg.
| +6,5 dmg.
| +6,5 dmg.
| +6 dmg.
| +6,5 dmg.
| 213 dmg.
| +5,5 dmg.
| +8,5 dmg.
| +4,5 dmg.
| +8,5 dmg.
| 197 dmg.
| +7 dmg.
| +6 dmg.
| 256 dmg.
|-align="center"
|-align="center"
|Rate of fire
|Rate of fire
|colspan="5"| 240 rounds/min
|colspan="5"| 312 rounds/min
|colspan="5"| 240 rounds/min
|colspan="5"| 312 rounds/min
|colspan="1"| 240 rounds/min
|colspan="1"| 312 rounds/min
|-align="center"
|-align="center"
|Critical chance
|Critical chance
Line 143: Line 143:
|-align="center"
|-align="center"
|DPS (thermal)
|DPS (thermal)
| 903 dmg./s.
| 904 dmg./s.
| +34 dmg./s.
| +33,5 dmg./s.
| +34 dmg./s.
| +34,5 dmg./s.
| +27,5 dmg./s.
| +27,5 dmg./s.
| +24 dmg./s.
| +24 dmg./s.
| 1056 dmg./s.
| 938 dmg./s.
| +34 dmg./s.
| +34,5 dmg./s.
| +34 dmg./s.
| +34 dmg./s.
| +28 dmg./s.
| +28 dmg./s.
| +23,5 dmg./s.
| +23,5 dmg./s.
| 1056 dmg./s.
| 1058 dmg./s.
|-align="center"
|-align="center"
|Damage (thermal)
|Damage (thermal)
| 226 dmg.
| 174 dmg.
| +8,5 dmg.
| +6,5 dmg.
| +9 dmg.
| +6,5 dmg.
| +5 dmg.
| +5 dmg.
| 180 dmg.
| +6,5 dmg.
| +6,5 dmg.
| +6 dmg.
| 264 dmg.
| +9 dmg.
| +8,5 dmg.
| +6,5 dmg.
| +6,5 dmg.
| +6 dmg.
| +5,5 dmg.
| 264 dmg.
| +4,5 dmg.
| 203 dmg.
|-align="center"
|-align="center"
|Rate of fire
|Rate of fire
|colspan="5"| 240 rounds/min
|colspan="5"| 312 rounds/min
|colspan="5"| 240 rounds/min
|colspan="5"| 312 rounds/min
|colspan="1"| 240 rounds/min
|colspan="1"| 312 rounds/min
|-align="center"
|-align="center"
|Critical chance
|Critical chance

Revision as of 19:52, 27 June 2019

Pulse Laser 7 Pulse Laser 11 Pulse Laser 14 Pulse Laser 17

Type: Close range thermal weapon.

For ship type: Interceptor

For ranks: 4-7, 7-11, 10-14, 13-17, 1-17 (Laser ARC-II), 11-17 (Champion Laser).

Munitions:

Description

Powerful close-range thermal weapon.
Rapidly loses effectiveness when used at medium and long distances.

Weapon history

Pulse Laser - an excellent choice for the pilot light fighter or interceptor: powerful, does not require shooting in advance, very convenient for a beginner. But veterans also appreciate the discreet charm of Pulse Laser.
Empire has always been proud of their heavy guns and powerful thermal, gas-based lasers. But it became necessary to have compact installation of interceptors. Small, shoot, chemical lasers happened to be a solution. It was also decided to make the laser pulse-based. This laser provides a huge peak of power with a very compact size.
Presented, at the dawn of the Empire, the samples, although being modifications of old technologies, created a furor. Highly valued then as pilots and generals, pulsed lasers began to mass-produce on Corporation "Imperium" enterprises. At the time before the Invasion, new copies were made only for the Imperial Legion military forces.
However, the market has long been filled with an infinite number of modified lasers. So any mercenary can get a similar device without any problems.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Pulse Laser 7 Pulse Laser 11 Gift of the Emperor 14 and
Laser ARC-II 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.5
DPS (thermal) 784 dmg./s. +34,5 dmg./s. +34,5 dmg./s. +27 dmg./s. +24,5 dmg./s. 852 dmg./s. +34 dmg./s. +34 dmg./s. +27,5 dmg./s. +24 dmg./s. 1023 dmg./s.
Damage (thermal) 151 dmg. +7 dmg. +6,5 dmg. +5 dmg. +5 dmg. 164 dmg. +6,5 dmg. +6,5 dmg. +5,5 dmg. +4,5 dmg. 197 dmg.
Rate of fire 312 rounds/min 312 rounds/min 312 rounds/min
Critical chance 5% 5% 5%
Critical damage bonus 50% 50% 50%
Firing range (max.) 1600 m. 1750 m. 1750 m.
Spread 0,9 deg. 0,9 deg. 0,9 deg.
Overheating/cooling 4/1 s. 4/1 s. 4/1 s.
Cost 25500 38300 76500 178500 Manufacturing 105000 157500 315000 735000 Manufacturing Awarded for esports tournaments
Parameters Pulse Laser 14 Pulse Laser 17 Champion Laser 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.5
DPS (thermal) 904 dmg./s. +33,5 dmg./s. +34,5 dmg./s. +27,5 dmg./s. +24 dmg./s. 938 dmg./s. +34,5 dmg./s. +34 dmg./s. +28 dmg./s. +23,5 dmg./s. 1058 dmg./s.
Damage (thermal) 174 dmg. +6,5 dmg. +6,5 dmg. +5 dmg. +5 dmg. 180 dmg. +6,5 dmg. +6,5 dmg. +5,5 dmg. +4,5 dmg. 203 dmg.
Rate of fire 312 rounds/min 312 rounds/min 312 rounds/min
Critical chance 5% 5% 5%
Critical damage bonus 50% 50% 50%
Firing range (max.) 1750 m. 1850 m. 1850 m.
Spread 0,9 deg. 0,9 deg. 0,9 deg.
Overheating/cooling 4/1 s. 4/1 s. 4/1 s.
Cost Can be picked up from destroyed enemies in the zone Transport Hub 427500 855000 1995000 Manufacturing Can be picked up from destroyed enemies in the zone Lava Spines 1237500 2475000 5775000 Manufacturing Awarded for esports tournaments

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions