Teleportation sphere: Difference between revisions

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Revision as of 08:32, 12 July 2019

Teleportation sphere
Teleportation sphere

Type: Ship modifier.

Group: Engine modifiers.

For ranks: 3-7, 6-10, 9-13, 12-17.

For ship type: Ellydium


Description

Propels the ship 2000 m. forwards. The module is activated by double-pressing the move up key.
The module goes to recharge, if other teleportation modules are used, and vice versa.
You can place only one modifier.


Characteristics

Parameters Teleportation sphere 7 Teleportation sphere 10
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Recharge 40 s. -5 s. -2 s. -2 s. 39 s. -5 s. -2 s. -2 s.
Cost Can be picked up from destroyed enemies in the zone Raider Range 18800 37600 87800 Can be picked up from destroyed enemies in the zone Alpha-7 Complex 86200 172400 402300
Parameters Teleportation sphere 13 Teleportation sphere 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Recharge 38 s. -5 s. -2 s. -2 s. 37 s. -5 s. -2 s. -2 s.
Cost Can be picked up from destroyed enemies in the zone Colonization Hub 188100 376200 877800 Can be picked up from destroyed enemies in the zone Pallas Border 627000 1254000 2926000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions