Homing laser: Difference between revisions
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(Created page with "__NOTOC__ Homing laser|100px|left '''Type:''' Thermal weapon. '''For ship type:''' Fox-M, Lion Mk II and premium ships of the role {{Tackle...") |
(Weapon history) |
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{{AVALIABLE MODIFIERS LASERS}} | {{AVALIABLE MODIFIERS LASERS}} | ||
==Description== | ==Description== | ||
:A homing laser. Uses energy to shoot. | :A homing laser. Uses energy to shoot. | ||
==Weapon history== | |||
:Shooting at interceptors has never been easy, and the [[Federation]]'s engineers decided to develop a weapon that significantly simplifies this problem. After several studies, it was agreed that the Fox-M and Lion Mk II ships would be the platform for the new project. These ships had a massive power unit and an equally fast energy recovery. These became the main starting points in the development of the new weapon. A friend-or-foe system was built into each gun, which pointed the laser at the target. But the maintenance of this system was quite energy-intensive, and the range of weapons could not be increased. For unknown reasons, the Federation's military leaders rejected the project. In order not to prevent a waste of money, the homing laser was delivered to the [[UMC]] for training young pilots. Not all mercenaries appreciated the loss of energy when firing, but noted that this gun fit perfectly against interceptors. The weapon is not very common right now, and in most cases, it is used by instructors to train pilots. | |||
'''According to a future ace''' | |||
:I've always had a problem with interceptors. They're too fast. And I can't hit them. It's ok in a straight line, but when they start to manoeuvre, it's game over, man! Gone. And recently I got this laser. I don't know why everyone says it eats a lot of energy, but it's a pleasure to shoot. The interceptors used to spin and fly away, but now they can't dodge wherever they go. My friends and I often fly with these in a squad. The radio comms are absolute bloody horror. So we — the tacklers — are now kings of the hill. | |||
==Characteristics== | ==Characteristics== |
Revision as of 12:17, 12 August 2019
Type: Thermal weapon.
For ship type: Fox-M, Lion Mk II and premium ships of the role
For ranks: 4-8, 13-17.
Munitions:
Description
- A homing laser. Uses energy to shoot.
Weapon history
- Shooting at interceptors has never been easy, and the Federation's engineers decided to develop a weapon that significantly simplifies this problem. After several studies, it was agreed that the Fox-M and Lion Mk II ships would be the platform for the new project. These ships had a massive power unit and an equally fast energy recovery. These became the main starting points in the development of the new weapon. A friend-or-foe system was built into each gun, which pointed the laser at the target. But the maintenance of this system was quite energy-intensive, and the range of weapons could not be increased. For unknown reasons, the Federation's military leaders rejected the project. In order not to prevent a waste of money, the homing laser was delivered to the UMC for training young pilots. Not all mercenaries appreciated the loss of energy when firing, but noted that this gun fit perfectly against interceptors. The weapon is not very common right now, and in most cases, it is used by instructors to train pilots.
According to a future ace
- I've always had a problem with interceptors. They're too fast. And I can't hit them. It's ok in a straight line, but when they start to manoeuvre, it's game over, man! Gone. And recently I got this laser. I don't know why everyone says it eats a lot of energy, but it's a pleasure to shoot. The interceptors used to spin and fly away, but now they can't dodge wherever they go. My friends and I often fly with these in a squad. The radio comms are absolute bloody horror. So we — the tacklers — are now kings of the hill.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- Damage per second and per shot increase depending on the number of weapons mounted on the ship.
- Some damage parameters are rounded to integer values.
Parameters | Homing laser 8 | Homing laser 17 | |||||||
---|---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
DPS (thermal) | 264 dmg./s. | +12 dmg./s. | +10 dmg./s. | +10 dmg./s. | +8 dmg./s. | 316 dmg./s. | +12 dmg./s. | +10 dmg./s. | +10 dmg./s. |
Damage (thermal) | 132 dmg. | +6 dmg. | +5 dmg. | +5 dmg. | +4 dmg. | 158 dmg. | +6 dmg. | +5 dmg. | +5 dmg. |
Rate of fire | 120 rounds/min | 120 rounds/min | |||||||
Critical chance | 5% | 5% | |||||||
Critical damage bonus | 50% | 50% | |||||||
Firing range (max.) | 1850 m. | 2050 m. | |||||||
Spread | 4,5 deg. | 4,5 deg. | |||||||
Energy consumption | 140 en./s. | 210 en./s. | |||||||
Overheating/cooling | 6/0,8 s. | 6/0,8 s. | |||||||
Cost | Can be picked up from destroyed enemies in the zone Warden Outpost Ruins | 38300 | 76500 | 178500 | Manufacturing | Can be picked up from destroyed enemies in the zone Gas Harvest Station | 675000 | 1350000 | 3150000 |