Pulse Laser: Difference between revisions

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'''For ship type:''' [[Interceptor]] {{AVALIABLE ROLES SMALL}}
'''For ship type:''' [[Interceptor]] {{AVALIABLE ROLES SMALL}}


'''For ranks:''' 4-7, 7-11, 10-14, 13-17, 1-17 (Laser ARC-II), 11-17 (Champion Laser).
'''For ranks:''' 4-7, 7-11, 10-14, 13-17, 11-17 (Champion Laser).


'''Munitions:'''  
'''Munitions:'''  
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==Weapon history==
==Weapon history==
:Pulse Laser - an excellent choice for the pilot light fighter or interceptor: powerful, does not require shooting in advance, very convenient for a beginner. But veterans also appreciate the discreet charm of Pulse Laser.
:'''Pulse Laser''' - an excellent choice for the pilot light fighter or interceptor: powerful, does not require shooting in advance, very convenient for a beginner. But veterans also appreciate the discreet charm of Pulse Laser.


:[[Empire]] has always been proud of their heavy guns and powerful thermal, gas-based lasers. But it became necessary to have compact installation of interceptors. Small, shoot, chemical lasers happened to be a solution. It was also decided to make the laser pulse-based. This laser provides a huge peak of power with a very compact size.
:[[Empire]] has always been proud of their heavy guns and powerful thermal, gas-based lasers. But it became necessary to have compact installation of interceptors. Small, shoot, chemical lasers happened to be a solution. It was also decided to make the laser pulse-based. This laser provides a huge peak of power with a very compact size.
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:However, the market has long been filled with an infinite number of modified lasers. So any mercenary can get a similar device without any problems.
:However, the market has long been filled with an infinite number of modified lasers. So any mercenary can get a similar device without any problems.
:'''Laser ARC-II''': a special limited series is only granted to graduates of the alternative space academy ARC.


==Characteristics==
==Characteristics==
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!colspan="5" |Pulse Laser 7
!colspan="5" |Pulse Laser 7
!colspan="5" |Pulse Laser 11
!colspan="5" |Pulse Laser 11
!colspan="1" |Gift of the Emperor 14 and<br> Laser ARC-II 17
!colspan="1" |Gift of the Emperor 14 and<br> Laser ARC-II 14
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}

Revision as of 08:42, 8 September 2019

Pulse Laser 7 Pulse Laser 11 Pulse Laser 14 Pulse Laser 17

Type: Close range thermal weapon.

For ship type: Interceptor

For ranks: 4-7, 7-11, 10-14, 13-17, 11-17 (Champion Laser).

Munitions:

Description

Powerful close-range thermal weapon.
Rapidly loses effectiveness when used at medium and long distances.

Weapon history

Pulse Laser - an excellent choice for the pilot light fighter or interceptor: powerful, does not require shooting in advance, very convenient for a beginner. But veterans also appreciate the discreet charm of Pulse Laser.
Empire has always been proud of their heavy guns and powerful thermal, gas-based lasers. But it became necessary to have compact installation of interceptors. Small, shoot, chemical lasers happened to be a solution. It was also decided to make the laser pulse-based. This laser provides a huge peak of power with a very compact size.
Presented, at the dawn of the Empire, the samples, although being modifications of old technologies, created a furor. Highly valued then as pilots and generals, pulsed lasers began to mass-produce on Corporation "Imperium" enterprises. At the time before the Invasion, new copies were made only for the Imperial Legion military forces.
However, the market has long been filled with an infinite number of modified lasers. So any mercenary can get a similar device without any problems.
Laser ARC-II: a special limited series is only granted to graduates of the alternative space academy ARC.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Pulse Laser 7 Pulse Laser 11 Gift of the Emperor 14 and
Laser ARC-II 14
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.5
DPS (thermal) 784 dmg./s. +34,5 dmg./s. +34,5 dmg./s. +27 dmg./s. +24,5 dmg./s. 852 dmg./s. +34 dmg./s. +34 dmg./s. +27,5 dmg./s. +24 dmg./s. 1023 dmg./s.
Damage (thermal) 151 dmg. +7 dmg. +6,5 dmg. +5 dmg. +5 dmg. 164 dmg. +6,5 dmg. +6,5 dmg. +5,5 dmg. +4,5 dmg. 197 dmg.
Rate of fire 312 rounds/min 312 rounds/min 312 rounds/min
Critical chance 5% 5% 5%
Critical damage bonus 50% 50% 50%
Firing range (max.) 1600 m. 1750 m. 1750 m.
Spread 0,9 deg. 0,9 deg. 0,9 deg.
Overheating/cooling 4/1 s. 4/1 s. 4/1 s.
Cost 25500 38300 76500 178500 Manufacturing 105000 157500 315000 735000 Manufacturing Awarded for esports tournaments
Parameters Pulse Laser 14 Pulse Laser 17 Champion Laser 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.5
DPS (thermal) 904 dmg./s. +33,5 dmg./s. +34,5 dmg./s. +27,5 dmg./s. +24 dmg./s. 938 dmg./s. +34,5 dmg./s. +34 dmg./s. +28 dmg./s. +23,5 dmg./s. 1058 dmg./s.
Damage (thermal) 174 dmg. +6,5 dmg. +6,5 dmg. +5 dmg. +5 dmg. 180 dmg. +6,5 dmg. +6,5 dmg. +5,5 dmg. +4,5 dmg. 203 dmg.
Rate of fire 312 rounds/min 312 rounds/min 312 rounds/min
Critical chance 5% 5% 5%
Critical damage bonus 50% 50% 50%
Firing range (max.) 1750 m. 1850 m. 1850 m.
Spread 0,9 deg. 0,9 deg. 0,9 deg.
Overheating/cooling 4/1 s. 4/1 s. 4/1 s.
Cost Can be picked up from destroyed enemies in the zone Transport Hub 427500 855000 1995000 Manufacturing Can be picked up from destroyed enemies in the zone Lava Spines 1237500 2475000 5775000 Manufacturing Awarded for esports tournaments

Gallery


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