Missile module 'Trinity'
Type: Medium range missile weapon.
For ship: Baphomet
For ranks: 11-17.
Munitions:
Description
- Kinetic weapon with explosive damage. Explosion damage depends on target size.
- Launches homing missiles at a captured target.
- Each missile that hits the enemy reduces their speed and maneuverability by 6% for 3 sec. and increases the damage of the player's main weapon by 10%.
- The effects stack up up to 4 times.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
- Some damage parameters are rounded to integer values.
Parameters | Missile module 'Trinity' 17 | |||
---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
DPS (kinetic) | 427 dmg./s. | +13 dmg./s. | +27 dmg./s. | +13 dmg./s. |
Damage (kinetic) | 640 dmg. | +20 dmg. | +40 dmg. | +20 dmg. |
Rate of fire | 40 rounds/min | |||
Trigger radius | 100 m. | |||
Explosion radius | 70 m. | |||
Critical chance | 10% | |||
Critical damage bonus | 40% | |||
Projectile speed | 800 m/s | |||
Maneuvering speed | 45 deg./s. | |||
Firing range (max.) | 3500 m. | |||
Spread | 10 deg. | |||
Overheating/cooling | 5/2 s. | |||
Cost | Manufacturing | 2047500 | 4095000 | 9555000 |