Missile module 'Trinity'

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Missile module 'Trinity'
Missile module 'Trinity'

Type: Medium range missile weapon.

For ship: Baphomet

For ranks: 11-17.



Kinetic weapon with explosive damage. Explosion damage depends on target size.
Launches homing missiles at a captured target.
Each missile that hits the enemy reduces their speed and maneuverability by 6% for 3 sec. and increases the damage of the player's main weapon by 10%.
The effects stack up up to 4 times.


Parameters are shown without ship bonuses and modifiers for the 1 weapon.
The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
Some damage parameters are rounded to integer values.
Parameters Missile module 'Trinity' 17
Mk.1 Mk.2 Mk.3 Mk.4
DPS (kinetic) 427 dmg./s. +13 dmg./s. +27 dmg./s. +13 dmg./s.
Damage (kinetic) 640 dmg. +20 dmg. +40 dmg. +20 dmg.
Rate of fire 40 rounds/min
Trigger radius 100 m.
Explosion radius 70 m.
Critical chance 10%
Critical damage bonus 40%
Projectile speed 800 m/s
Maneuvering speed 45 deg./s.
Firing range (max.) 3500 m.
Spread 10 deg.
Overheating/cooling 5/2 s.
Cost Manufacturing 2047500 4095000 9555000

Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions