Spartacus

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Spartacus
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 15193
Hull 8252
Shield 4961
Energy 661
Speed 277

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Cooldown time for "Command modules" group modules reduced by 13%.
Available at experience level 8:
Energy regeneration speed increased by 20%.


Equipment upon purchase
Weapons
Assault Railgun 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 6200000
Selling price 1550000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Command
Rank: 11

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

The Spartacus fighter project was developed in parallel with the “Castor” army project in order to maximize the unification of components and assemblies designed to reduce the burden on the military budget of the Empire. Nevertheless, according to test pilot testimonials, the GK-35 “Spartacus” fighter turned out to be more convenient and easier to operate with its army counterpart, even exceeding it in terms of performance characteristics.

Available equipment

Weapons
Ion Emitter 13 Singularity Cannon 11 Singularity Cannon 14 Assault Railgun 12 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 13 Flux Phaser 12 Flux Phaser 17 / Pirate flux phaser 17 Phaser 14

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 565 156 109 6820 4100 118 2500 2
2 565 156 137 7434 4469 118 2500 2
3 565 156 137 7707 4633 118 2750 2
4 582 156 140 7707 4633 118 2750 2
5 605 156 145 7912 4756 118 3000 2
6 622 156 148 8048 4839 118 3000 2
7 622 156 148 8185 4879 118 3250 2
8 622 156 170 8185 4879 118 3500 2
9 638 156 173 8252 4920 118 3500 2
10 661 156 177 8252 4961 118 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 268 321 90 88 72 66
2 268 321 90 88 72 66
3 270 324 92 88 72 66
4 270 324 92 88 72 66
5 270 324 92 88 72 66
6 271 326 95 88 72 66
7 273 328 97 88 72 66
8 275 330 100 88 72 66
9 277 332 102 88 72 66
10 277 332 102 88 72 66



Ships
Interceptors Fighters Frigates Destroyers