General information
Faction: Jericho
Class: Fighter
Role: Command
Rank: 15
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.
Latest Jericho figther that got the name ‘Saw One’ is a great example of the Departed's advanced tech. Unfortunately, the price for such power is high. Two large laboratories were completely destroyed when the ship independently activated during the tests. More than forty scientists and countless pilots died trying to rein in a masterful car. What else could have been expected when the heads of the Mendez family ordered to recreate the “Defiler” mechanisms of the Aliens that remained after the battle? The Council of Families abandoned the project, and the Mendeses had to complete it on their own. When the “Saw One” was completed, the family provided the ship to the most desperate mercenaries. Well, if anyone can direct his destructive power in the right direction, it is only them.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
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Recharge
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Surrounds the ship with a shield for 15 seconds. The shield absorbs all damage, but spends energy: 1 point for every 15 pts. damage. If energy is depleted, the shield disappears.
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0 en.
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30 s.
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Surrounds the ship with a shield for 15 seconds. The shield absorbs all damage, but spends energy: 1 point for every 15 pts. damage. If energy is depleted, the shield disappears. Main weapon damage is increased by 20% for 5 sec. after activation.
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0 en.
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35 s.
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Surrounds the ship with a shield for 15 seconds. The shield absorbs all damage, but spends energy: 1 point for every 15 pts. damage. If energy is depleted, the shield disappears. Restores 1000 energy pts. after activation.
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0 en.
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35 s.
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
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Critical chance increased by 10%.
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Main weapon damage increased by 10%.
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Critical damage increased by 20%.
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Effects of "Command modules" increased by 20%.
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Effective range of "Command modules" increased by 50%.
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Cooldown time for "Command modules" group modules reduced by 13%.
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Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
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Hull resistance
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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35
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65
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5
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25
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-5
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55
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Ship's characteristics on different experience levels
Level
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Energy
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Hull, (pts.)
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Shield
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Sensors
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capacity, (pts.)
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for afterburner, (pts./s)
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regeneration, (pts./s)
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capacity, (pts.)
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regeneration, (pts./s)
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range, (m)
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target lock time, (s)
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1
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635
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175
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123
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4279
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8804
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185
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2500
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2
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2
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635
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175
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154
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4637
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9541
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185
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2500
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2
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3
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635
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175
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154
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4796
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9869
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185
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2750
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2
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4
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654
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175
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158
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4796
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9869
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185
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2750
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2
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5
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679
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175
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162
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4915
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10115
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185
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3000
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2
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6
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699
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175
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166
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4995
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10278
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185
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3000
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2
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7
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699
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175
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166
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5075
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10360
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185
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3250
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2
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8
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699
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175
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166
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5075
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10360
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185
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3500
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2
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9
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718
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175
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170
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5114
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10442
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185
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3500
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2
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10
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743
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175
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175
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5114
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10524
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185
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3750
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2
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Ship's speed on different experience levels
Level
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Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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march, (m/s)
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afterburner, (m/s)
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Player Builds
Ship model