Singularity Cannon
Type: Medium range EM weapon.
For ship type: Fighter
For ranks: 2-4, 4-7, 7-11, 10-14, 13-17.
Munitions:
Description
- High damage cannon with slow yet deadly singularity spheres destroying everything in their way. Medium range.
- Pirate Singularity Cannon: it has a higher rate of fire than the original weapon, but it overheats more severely.
Weapon history
- Singularity Cannon is a complex device that generates a charge capable of penetrating unisolated metal objects. The larger the object, the more damage it will receive from this charge.
- Initially, in 4024, the engineers of the Military Freedom Association (later, part of the scientific department of the Armada), a non-profit organization operating in the interests of the young Federation, tried to develop an effective plasmoid generator to equip fighters. All attempts, up to a certain point, led to very modest results — the plasmoids had an extremely short life span.
- Engineers tried a number of variations and the most exotic settings, until they got something unusual. With a certain combination of settings, the test sample failed, several barrels converged on one point, directly in front of the device. But instead of an explosion from the collision of four unstable plasma clots, everyone saw a large sparkling sphere that swam slowly towards the target. The resulting object behaved in an absolutely unpredictable manner — it slowly flew to the target, went right through it, and hit distant objects! And the damage to each object hit by a sphere was such, as if they were hit with a powerful electric impact. One of the developers said that the principle of the weapon is behind the singularity of human understanding. In honor of this phrase, the gun was given a name — ‘Singularity Cannon’. The whole principle of the generator is understandable only to experienced scientists, but it is clear that the weapon has nothing to do with gravitational fields.
- The weapon is mostly designed to attack large ships and stationary objects. But some pilots manage to use it in close combat against small ships, although this is not a regular application and requires a lot of experience and skill.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- Damage per second and per shot increase depending on the number of weapons mounted on the ship.
- Some damage parameters are rounded to integer values.
Parameters | Singularity Cannon 4 | Singularity Cannon 7 | Singularity Cannon 11 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | |
DPS (EM) | 323 dmg./s. | +33 dmg./s. | +17 dmg./s. | +13 dmg./s. | 366 dmg./s. | +16 dmg./s. | +16 dmg./s. | +13 dmg./s. | +11 dmg./s. | 398 dmg./s. | +16 dmg./s. | +16 dmg./s. | +13 dmg./s. | +11 dmg./s. |
Damage (EM) | 461 dmg. | +47 dmg. | +24 dmg. | +19 dmg. | 523 dmg. | +23 dmg. | +23 dmg. | +18 dmg. | +16 dmg. | 569 dmg. | +23 dmg. | +23 dmg. | +18 dmg. | +16 dmg. |
Rate of fire | 42 rounds/min | 42 rounds/min | 42 rounds/min | |||||||||||
Critical chance | 5% | 5% | 5% | |||||||||||
Critical damage bonus | 50% | 50% | 50% | |||||||||||
Projectile speed | 1283 m/s | 1350 m/s | 1444 m/s | |||||||||||
Firing range (max.) | 2650 m. | 2650 m. | 2650 m. | |||||||||||
Spread | 1.5 deg. | 1.5 deg. | 1.5 deg. | |||||||||||
Overheating/cooling | 8/2 s. | 8/2 s. | 8/2 s. | |||||||||||
Cost | 13500 | 20300 | 40500 | 94500 | Can be picked up from destroyed enemies in the zone 'Blackwood' Shipyard | 38300 | 76500 | 178500 | Manufacturing | Can be picked up from destroyed enemies in the zone Water Harvest | 157500 | 315000 | 735000 | Manufacturing |
Parameters | Singularity Cannon 14 | Singularity Cannon 17 | Pirate Singularity Cannon 17 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.4 | |
DPS (EM) | 422 dmg./s. | +16 dmg./s. | +16 dmg./s. | +13 dmg./s. | +11 dmg./s. | 438 dmg./s. | +16 dmg./s. | +16 dmg./s. | +13 dmg./s. | +11 dmg./s. | 652 dmg./s. |
Damage (EM) | 603 dmg. | +23 dmg. | +23 dmg. | +18 dmg. | +16 dmg. | 626 dmg. | +23 dmg. | +23 dmg. | +18 dmg. | +16 dmg. | 621 dmg. |
Rate of fire | 42 rounds/min | 42 rounds/min | 63 rounds/min | ||||||||
Critical chance | 5% | 5% | 5% | ||||||||
Critical damage bonus | 50% | 50% | 50% | ||||||||
Projectile speed | 1485 m/s | 1553 m/s | 1398 m/s | ||||||||
Firing range (max.) | 2650 m. | 2650 m. | 2650 m. | ||||||||
Spread | 1.5 deg. | 1.5 deg. | 1.5 deg. | ||||||||
Overheating/cooling | 8/2 s. | 8/2 s. | 2.5/2 s. | ||||||||
Cost | Can be picked up from destroyed enemies in the zone Terramorphing Station | 427500 | 855000 | 1995000 | Manufacturing | Can be picked up from destroyed enemies in the zone Sanctuary | 1237500 | 2475000 | 5775000 | Manufacturing | Manufacturing |
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