Plasmer
Type: EM weapon.
For ship type: Wolf-M and premium ships of the role
For ranks: 7-11.
Munitions:
Description
- Critical hits produce an area dealing 6000 damage to all enemies in 150 m. range for 7 s.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- Damage per second and per shot increase depending on the number of weapons mounted on the ship.
- Some damage parameters are rounded to integer values.
Parameters | Plasmer 11 | ||||
---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | |
DPS (EM) | 593 dmg./s. | +26,5 dmg./s. | +25 dmg./s. | +22 dmg./s. | +18 dmg./s. |
Damage (EM) | 356 dmg. | +16 dmg. | +15 dmg. | +13 dmg. | +11 dmg. |
Rate of fire | 100 rounds/min | ||||
Critical chance | 5% | ||||
Critical damage bonus | 75% | ||||
Projectile speed | 4000 m./s. | ||||
Firing range (max.) | 3450 m. | ||||
Spread (from-to) | 3-0,1 deg. | ||||
Overheating/cooling | 6/1,5 s. | ||||
Cost | Can be picked up from destroyed enemies in the zone Water Harvest | 157500 | 315000 | 735000 | Manufacturing |