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Type: EM weapon.

For ship type: Wolf-M and premium ships of the role Role attack.png

For ranks: 7-11.


PlasmaFast Icon.png PlasmaSupernova Icon.png PlasmaUp1 Icon.png Double Deflector Mk.4.png Double Deflector (premium).png Suprecooled Charges.png Resonating charges Mk.4.png Boosted charges.png


Critical hits produce an area dealing 6000 damage to all enemies in 150 m. range for 7 s.


Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Plasmer 11
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (EM) 535 dmg./s. +23 dmg./s. +23 dmg./s. +18 dmg./s. +17 dmg./s.
Damage (EM) 321 dmg. +14 dmg. +14 dmg. +11 dmg. +10 dmg.
Rate of fire 100 rounds/min
Critical chance 5%
Critical damage bonus 75%
Projectile speed 4000 m./s.
Firing range (max.) 3450 m.
Spread (from-to) 3-0,1 deg.
Overheating/cooling 6/1,5 s.
Cost Can be picked up from destroyed enemies in the zone Water Harvest 157500Currency credits.png 315000Currency credits.png 735000Currency credits.png Manufacturing

Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
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