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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
    9 KB (1,168 words) - 18:34, 10 April 2020
  • ...bring fire to bear on them. They are designed to counter fast ships like [[Recon]]s and [[Covert Ops]]. The best targets for a Tackler are interceptors and ships that are already under attack. Other fighters and frigates can generally o ...
    7 KB (1,123 words) - 10:36, 20 September 2023
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
    9 KB (1,159 words) - 18:55, 10 April 2020
  • ...inal — Miss Summer. They have just informed us about the attack of unknown ships. ...ederation plant was remodeled a few years ago, that had been used to build ships and modules for pirates and Cybers. Now its empty, but the machinery and au ...
    7 KB (1,057 words) - 08:30, 13 November 2023
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
    9 KB (1,229 words) - 13:16, 20 November 2020
  • Some long-range ships have unique [[Special Modules]]. '''- unique and for premium ships of the same role''' ...
    10 KB (1,690 words) - 09:10, 11 November 2023
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
    9 KB (1,255 words) - 12:25, 13 May 2020
  • ...ched to the ship and cannot be removed or replaced (except for some unique ships with cratable special modules). |rowspan="2" valign="top" width="5%"|[[File:Recon micro warp.png|link=Microwarp engine|50px]] ...
    33 KB (5,049 words) - 12:33, 13 May 2024
  • Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel ...rful combat vehicle — the Singularity fighter. Possessing free will, these ships sometimes strike contracts with pilots and come to their service. ...
    10 KB (1,440 words) - 10:18, 20 September 2023
  • Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel ...elopment process was based on the experience of the previous generation of ships in this role, allowing the engineers to create a tackler without any appare ...
    11 KB (1,552 words) - 13:27, 11 November 2022
  • ...OR = Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Federation ships]] ...
    11 KB (1,490 words) - 11:04, 30 April 2023
  • Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel ...ce and completely otherworldly capabilities, started to appear among their ships. ...
    11 KB (1,572 words) - 09:59, 11 November 2023
  • ...uipment, weapons and ships. Pilots will have to fight on the few available ships that can pass through the protective field of wormholes. The list of allowed ships, weapons and modules in "Portals": ...
    17 KB (2,250 words) - 13:48, 14 March 2024
  • ...[[wikipedia:Metagame#Computer_games|metagame]], i.e. the strategy/tactics/ships used most predominantly in the competetive playerbase. ...et point, however, they are quite strong and can make quick work of player ships, which costs you 25 points. Therefore, it’s recommended you kill combat dro ...
    35 KB (5,987 words) - 19:43, 18 January 2020
  • The Federation cares about the development of technology. Its high quality ships are well equipped, speedy, and convenient for travel and transporting goods ...nd is in full force patrolling the Federation's territory. When individual ships are sent to the shipyard for repairs, their place in the line is immediatel ...
    46 KB (7,158 words) - 11:00, 22 December 2023
  • ...hich make it possible to reach the neighbouring planets in a few days. The ships are extremely cumbersome — much too large and too heavy to launch from Eart ...the comfortable existence of the colonies. Because attempts to make space ships smaller and more efficient have been unsuccessful, researchers on the Lunar ...
    16 KB (2,276 words) - 15:43, 10 June 2019
  • ...to manufacture different items, from ammo and missiles to new modules and ships. For manufacturing you need resources. ==[[Recon]]== ...
    64 KB (8,807 words) - 12:57, 13 May 2024
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