Hyena

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Hyena
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 14122
Hull 5106
Shield 5112
Energy 695
Speed 331

Available from the beginning:
Hull resistance to all damage increased by 15 pts.
Shield resistance to all damage increased by 15 pts.
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Effects of "Tackler modules" increased by 25%.
Available at experience level 8:
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Assault Railgun 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 3200000
Selling price 800000



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 9

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

The first SeC-9 “Wolf” fighters to enter the Alien world were not effective enough for short-term battles in such difficult conditions, and the Scott en Cott company decided to create a completely new ship. In a short time, the engineers of the corporation adapted the latest technologies and electronic equipment, replacing all the insides of the old fighter. By 4615, the SeC-15 “Hyena” was ready.

The first detachments of the tacklers were sent to Vanguard fleets and later sold to mercenaries. The first missions using this ship were exclusively scientific, but it's also in them that “Hyena” showed its superiority. When activating the ODG “Mantis”, the onboard computer redistributes energy costs, reducing its losses and increasing the efficiency of engines.

In addition, manufacturers began to cover the ship with a “camouflage” paint, which makes the fighter less visible against the background of Alien crystals. And the use of developments in Alien technologies allowed to further strengthen the protection of the ship. In addition, the GR-67 combat unit, based on the same crystallid technologies, improves the efficiency of tackler modules.

Currently, the ship is used by private research corporations and mercenaries, often using them in large battles.

Available equipment

Weapons
Ion Emitter 9 Ion Emitter 13 Singularity Cannon 11 Assault Railgun 12 Gauss Cannon 9 Gauss Cannon 13 Flux Phaser 12 Gravi-Beamer 11

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
35 65 5 50 20 80

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 615 146 119 4220 4260 114 2500 1
2 615 117 119 4600 4644 114 2500 1
3 615 117 119 4769 4814 114 2750 1
4 633 117 123 4769 4814 114 2750 1
5 658 117 128 4896 4942 114 3000 1
6 677 117 131 4980 5027 114 3000 1
7 677 117 131 5064 5070 114 3250 1
8 677 117 131 5064 5070 114 3500 1
9 695 117 135 5106 5112 114 3500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 321 386 90 88 72 66
2 321 386 90 88 72 66
3 324 388 92 88 72 66
4 324 388 92 88 72 66
5 324 388 92 88 72 66
6 325 390 95 88 72 66
7 327 393 97 88 72 66
8 330 396 100 88 72 66
9 331 398 102 88 72 66



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