Hyena

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Hyena
Hyena.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 14122
Hull 5106
Shield 5112
Energy 695
Speed 331

Available from the beginning:
Hull resistance to all damage increased by 15 pts.
Shield resistance to all damage increased by 15 pts.
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Effects of "Tackler modules" increased by 25%.
Available at experience level 8:
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Assault Railgun 12 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Slowing projector.jpg Sentry Drone module.png Engine Suppressor.png Inhibitor Beam.png
Ship modifiers
Engine RotationThruster Icon.png CollisionComp Icon.png
Capacitor WeaponCoolant Icon.png
Shield ResistShieldEMP Icon.png CuttedShieldHolder Icon.png
Hull PassiveArmor Icon.png CompositeArmor Icon.png
CPU ProtonWall Icon.png WideScanner Icon.png

Special module Tackler chamelion.png Tackler mantis hyena.png


Buying price 3200000 Currency credits.png
Selling price 800000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 9

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

The first SeC-9 “Wolf” fighters to enter the Alien world were not effective enough for short-term battles in such difficult conditions, and the Scott en Cott company decided to create a completely new ship. In a short time, the engineers of the corporation adapted the latest technologies and electronic equipment, replacing all the insides of the old fighter. By 4615, the SeC-15 “Hyena” was ready.

The first detachments of the tacklers were sent to Vanguard fleets and later sold to mercenaries. The first missions using this ship were exclusively scientific, but it's also in them that “Hyena” showed its superiority. When activating the ODG “Mantis”, the onboard computer redistributes energy costs, reducing its losses and increasing the efficiency of engines.

In addition, manufacturers began to cover the ship with a “camouflage” paint, which makes the fighter less visible against the background of Alien crystals. And the use of developments in Alien technologies allowed to further strengthen the protection of the ship. In addition, the GR-67 combat unit, based on the same crystallid technologies, improves the efficiency of tackler modules.

Currently, the ship is used by private research corporations and mercenaries, often using them in large battles.

Available equipment

Weapons
Ion Emitter 9 Ion Emitter 13 Singularity Cannon 11 Assault Railgun 12 Gauss Cannon 9 Gauss Cannon 13 Flux Phaser 12 Thilith Beam gun.png Turbophaser DN-1.jpg Gravi-Beamer 11

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor Beam.png Heavy Guard Drone module.png Slowing projector.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Ship modifiers
Engine
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png Cruise engine modificator icon.png BoostersOverLoader Icon.png Shared cooler icon.png

Capacitor
CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png

Shield
AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Recuperator Icon.png Adaptive shield icon.png

Hull
ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png Extended hull icon.png

CPU
TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
35 65 5 50 20 80

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 615 146 119 4220 4260 114 2500 1
2 615 117 119 4600 4644 114 2500 1
3 615 117 119 4769 4814 114 2750 1
4 633 117 123 4769 4814 114 2750 1
5 658 117 128 4896 4942 114 3000 1
6 677 117 131 4980 5027 114 3000 1
7 677 117 131 5064 5070 114 3250 1
8 677 117 131 5064 5070 114 3500 1
9 695 117 135 5106 5112 114 3500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 321 386 90 88 72 66
2 321 386 90 88 72 66
3 324 388 92 88 72 66
4 324 388 92 88 72 66
5 324 388 92 88 72 66
6 325 390 95 88 72 66
7 327 393 97 88 72 66
8 330 396 100 88 72 66
9 331 398 102 88 72 66



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers