Vigilant
Accumulates 5% free experience
The maximum experience level — 10
Survivability*
|
216129
|
Hull
|
162116
|
Shield
|
24394
|
Energy
|
3978
|
Speed
|
102
|
Available from the beginning:
Main weapon damage increased by 15%.
Incoming melee damage is multiplied by 2,5.
Available at experience level 2:
Hull resistance to thermal damage increased by 30 pts.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Equipment upon purchase
Weapons
|
|
Active modules
|
not preinstalled
|
|
Special module
|
|
Cost of manufacturing
|
9000000
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Cost of refitting
|
1000000
|
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Empire
Class: Destroyer
Role: Suppressor
Rank: 14
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.
A beautiful example of imperial ship production, the destroyer Vigilant was developed by order of the Inquisition, as a response to sharply increased activity of the Revenant cult. The project was personally supervised by special agent Miranda del Arte. The Inquisition is well acquainted with the activities of the Order. The two organizations that since have undergone a huge metamorphosis, faced each other in the days of the old Direktoriua. Despite the initially narrow specification, Vigilant proved to be a versatile combat machine. It was soon adopted and the blueprints have been presented to UMC.
Unique ship equipment
Weapon
Vacuum resonance laser
- If you keep the beam on the target for more than 0,5 sec., all enemies within a 500 m. radius receive additional damage for 5 seconds.
Active module
Remote minelayer
- Produces a self-propelled mine activated with a collision or on a timer. After activation the mine is invisible. Triggers if the target is moving away from it within a detonation radius of 500 meters or after 120 seconds.
CPU modifier
Vulnerability scanner
- Decreases resistance to damage for all enemies within a radius of 2200 meters. You can mount only one modifier of this type on a destroyer
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
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Recharge
|
|
Deals damage increasing over time. The target also loses 167 energy units per second. The module stops working if the distance to the target increase by more than 600 m.
|
1350 en.
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20 s.
|
|
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Upon activation ship is fixing its position for 2 s. Weapon damage is increased by 55% and range is increased by 10%.
|
120 en.
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5 s.
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|
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Reroutes energy flow in ship systems. Allows to select between max speed by 20%, weapon damage by 20% or restoring of 250 pts. shield volume per second.
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120 en.
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0,3 s.
|
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Ship has no engine slots
Capacitor
Ship has no capacitor slots
Shield
Ship has no shield slots
Hull
Ship has no hull slots
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
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Hull resistance
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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0
|
30
|
-30
|
15
|
-15
|
45
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Ship's characteristics on different experience levels
Level
|
Energy
|
Hull, (pts.)
|
Shield
|
Sensors
|
capacity, (pts.)
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for afterburner, (pts./s)
|
regeneration, (pts./s)
|
capacity, (pts.)
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regeneration, (pts./s)
|
range, (m)
|
target lock time, (s)
|
1
|
3400
|
280
|
207
|
133980
|
20160
|
230
|
3000
|
3
|
2
|
3400
|
280
|
207
|
146038
|
21974
|
230
|
3000
|
3
|
3
|
3400
|
280
|
207
|
151397
|
22781
|
230
|
3300
|
3
|
4
|
3502
|
280
|
213
|
151397
|
22781
|
230
|
3300
|
3
|
5
|
3638
|
280
|
221
|
155417
|
23386
|
230
|
3600
|
3
|
6
|
3740
|
280
|
228
|
158096
|
23789
|
230
|
3600
|
3
|
7
|
3740
|
280
|
228
|
160776
|
23990
|
230
|
3900
|
3
|
8
|
3740
|
280
|
228
|
160776
|
23990
|
230
|
4200
|
3
|
9
|
3842
|
280
|
233
|
162116
|
24192
|
230
|
4200
|
3
|
10
|
3978
|
280
|
242
|
162116
|
24394
|
230
|
4500
|
3
|
|
Ship's speed on different experience levels
Level
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Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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march, (m/s)
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afterburner, (m/s)
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|
Player Builds
Ship model
Player Builds