Emergency reboot
Type: Active combat module.
Group: Gunship modules.
For ranks: 15-17.
For ship: Typhon
Description
- Interrupts all negative effects and prevents new negative effects. The ship can only be damaged by collisions.
- Regenerates hull, but for the next 10 s. decreases the incoming shield and hull regeneration by 60%.
- Blocks the use of the “Combat Reboot” module until the cooldown is complete.
Characteristics
Parameters | Emergency reboot 17 | |||
---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
Active time | 1.5 s. | +0.1 s. | +0.2 s. | +0.2 s. |
Hull repair | 3200 pts. | +480 pts. | +110 pts. | +114 pts. |
Energy consumption | 220 en. | |||
Recharge | 51 s. | -3 s. | -2 s. | -1 s. |
Cost | Manufacturing | 1228500 | 2457000 | 5733000 |