Dart

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Dart
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 17542
Hull 4652
Shield 9021
Energy 644
Speed 293

Available from the beginning:
Available at experience level 2:
Shield resistance to EM damage increased by 27 pts.
Energy regeneration speed increased by 25%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Assault Railgun 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 6200000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Fighter
Role: Command
Rank: 11

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Jericho's command fighter Dart can be equipped with a unique kinetic weapon Quantum Railgun, not only dealing powerful damage to the enemy, but also accelerating recharge of the ship's active modules. Special module Frontal shield, available only on Dart, covers the ship with an additional protective field in combat, making it virtually invulnerable. A unique active module Harmonic Drive increases critical hit chance, tremendously raising its combat effectiveness, especially when combined with the ‘Valkyrie’. And in the case of a critical drawdown of energy, a unique modifier, the Reserve generator, will help you. The ship's build options allow you to adapt it to the conditions of skirmishes, missions, or open space.

The Jericho fighter that positively surprised the Family Council, was created by the famous designer Arthur Liu. Dart fully reflects the character of its creator, its form clearly corresponds to the ancient shipbuilding manuscripts, and the weaponry is still considered one of the best.

In the past, after cooperation with the Technologists, the Family had a lot of industrial documentation left. It is not known how, but Arthur Liu was able to convince the hierarchs to transfer the blueprints to him. After a deep modernization of some prototypes, the master created the Frontal Shield and Harmonic Drive. This allowed the ship to remain in battle longer and be the main shock force. This was also facilitated by a new weapon — the Quantum Railgun. Each critical hit significantly accelerated the recharging of modules.

Immediately after testing, a squad of 8 fighters became part of the Raid. Later this squad participated in the attack on the QW-43 Cyber base. During the attack, no ship was hurt, and the Family Council, in order to gain additional profit, handed over the blueprints to the UMC. The mercenaries also highly rate Dart and often use it when it is necessary to storm serious enemy fortifications.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Surrounds the ship with a shield for 15 s. The shield absorbs all damage, but spends energy: 1 point for every 13 pts. damage. If energy is depleted, the shield disappears. 0 en. 30 s.
Shields the front of the ship for 10 s. The shield absorbs all damage, but spends energy: 1 point for every 30 pts. damage. Activation also increases ship speed and rotation speed by 5%. If energy is depleted, the shield disappears. Does not absorb damage from piercing projectiles. 0 en. 20 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Critical chance increased by 10%.
Main weapon damage increased by 10%.
Critical damage increased by 20%.
Effects of "Command modules" increased by 20%.
Effective range of "Command modules" increased by 50%.
Cooldown time for "Command modules" group modules reduced by 13%.

Available equipment

Weapons
Ion Emitter 13 Singularity Cannon 11 Singularity Cannon 14 Assault Railgun 12 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 13 Flux Phaser 12 Flux Phaser 17 / Pirate flux phaser 17 Phaser 14

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 550 151 107 3845 7455 130 2500 2
2 550 151 133 4191 8126 130 2500 2
3 550 151 133 4345 8424 130 2750 2
4 567 151 136 4345 8424 130 2750 2
5 589 151 141 4460 8648 130 3000 2
6 605 151 144 4537 8797 130 3000 2
7 605 151 144 4614 8871 130 3250 2
8 605 151 144 4614 8871 130 3500 2
9 622 151 147 4652 8946 130 3500 2
10 644 151 151 4652 9021 130 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 284 341 90 88 72 66
2 284 341 90 88 72 66
3 286 343 92 88 72 66
4 286 343 92 88 72 66
5 286 343 92 88 72 66
6 288 345 95 88 72 66
7 290 348 97 88 72 66
8 292 350 100 88 72 66
9 293 352 102 88 72 66
10 293 352 102 88 72 66

Player Builds


Ships
Interceptors Fighters Frigates Destroyers