General information
Faction: Jericho
Class: Fighter
Role: Command
Rank: 11
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.
Jericho's command fighter Dart can be equipped with a unique kinetic weapon Quantum Railgun, not only dealing powerful damage to the enemy, but also accelerating recharge of the ship's active modules. Special module Frontal shield, available only on Dart, covers the ship with an additional protective field in combat, making it virtually invulnerable. A unique active module Harmonic Drive increases critical hit chance, tremendously raising its combat effectiveness, especially when combined with the ‘Valkyrie’. And in the case of a critical drawdown of energy, a unique modifier, the Reserve generator, will help you. The ship's build options allow you to adapt it to the conditions of skirmishes, missions, or open space.
The Jericho fighter that positively surprised the Family Council, was created by the famous designer Arthur Liu. Dart fully reflects the character of its creator, its form clearly corresponds to the ancient shipbuilding manuscripts, and the weaponry is still considered one of the best.
In the past, after cooperation with the Technologists, the Family had a lot of industrial documentation left. It is not known how, but Arthur Liu was able to convince the hierarchs to transfer the blueprints to him. After a deep modernization of some prototypes, the master created the Frontal Shield and Harmonic Drive. This allowed the ship to remain in battle longer and be the main shock force. This was also facilitated by a new weapon — the Quantum Railgun. Each critical hit significantly accelerated the recharging of modules.
Immediately after testing, a squad of 8 fighters became part of the Raid. Later this squad participated in the attack on the QW-43 Cyber base. During the attack, no ship was hurt, and the Family Council, in order to gain additional profit, handed over the blueprints to the UMC. The mercenaries also highly rate Dart and often use it when it is necessary to storm serious enemy fortifications.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
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Recharge
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Surrounds the ship with a shield for 15 s. The shield absorbs all damage, but spends energy: 1 point for every 13 pts. damage. If energy is depleted, the shield disappears.
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0 en.
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30 s.
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Shields the front of the ship for 10 s. The shield absorbs all damage, but spends energy: 1 point for every 30 pts. damage. Activation also increases ship speed and rotation speed by 5%. If energy is depleted, the shield disappears. Does not absorb damage from piercing projectiles.
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0 en.
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20 s.
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
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Critical chance increased by 10%.
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Main weapon damage increased by 10%.
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Critical damage increased by 20%.
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Effects of "Command modules" increased by 20%.
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Effective range of "Command modules" increased by 50%.
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Cooldown time for "Command modules" group modules reduced by 13%.
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Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
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Hull resistance
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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25
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55
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-5
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25
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-5
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55
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Ship's characteristics on different experience levels
Level
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Energy
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Hull, (pts.)
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Shield
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Sensors
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capacity, (pts.)
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for afterburner, (pts./s)
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regeneration, (pts./s)
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capacity, (pts.)
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regeneration, (pts./s)
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range, (m)
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target lock time, (s)
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1
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550
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151
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107
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3845
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7455
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130
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2500
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2
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2
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550
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151
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133
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4191
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8126
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130
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2500
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2
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3
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550
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151
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133
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4345
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8424
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130
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2750
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2
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4
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567
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151
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136
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4345
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8424
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130
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2750
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2
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5
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589
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151
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141
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4460
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8648
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130
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3000
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2
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6
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605
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151
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144
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4537
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8797
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130
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3000
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2
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7
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605
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151
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144
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4614
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8871
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130
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3250
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2
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8
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605
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151
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144
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4614
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8871
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130
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3500
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2
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9
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622
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151
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147
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4652
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8946
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130
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3500
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2
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10
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644
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151
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151
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4652
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9021
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130
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3750
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2
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Ship's speed on different experience levels
Level
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Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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march, (m/s)
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afterburner, (m/s)
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Player Builds