General information
Faction: Empire
Class: Fighter
Role: Command
Rank: 17
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 1 engine, 3 capacitors, 3 hulls and 2 cpu.
Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.
After the fall of Earth, the Inquisition had to greatly expand its objectives, including the search for Precursor artifacts, something that had previously been done by the Order of the Wardens. This change required new engineering solutions, the ability to use the ship in sectors infested with biomorphs with a reduced risk of collision with the biomorphs for the squadron commander. The engineering bureau at the Lumen-4 shipyard has developed special “capillaries” based on Precursor artifacts that allowed to force iridium to circulate in the ship’s systems. The first version of the fighter equipped with these technologies was created in 4619, but failed the signature tests.
The appearance of the ship changed noticeably when the second model was created in 4622. The fighter was changed even more on the inside. The ship’s contours made it somewhat similar to the Sentinels’ “Plague doctor”. After passing all tests with flying colours, the new command attack fighter was given the serial name Hadrian and joined the service of the Holy Empire. The ship had its baptism of fire in a battle with biomorphs not far from the Solar system.
The UMC was able to secure small deliveries of the ship a year and a half after it was developed. However, due to the special materials required for its production, the cost of the ship turned out to be unaffordable for most mercenaries. To get it in their collection, the UMC employees will have to spend a considerable amount of money.
Unique ship equipment
Weapon
Laser 'Apotheosis-4'
- Fires in short pulse bursts, which gives it a small spread. While the enemy ship is under fire, all allies receive an increase in damage to their main weapons.
Active module
Magnetron “Aigul-65”
- Charges the projectiles of the player’s weapon and his allies. Each charged projectile additionally deals EM damage.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
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Recharge
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Surrounds the ship with a shield for 15 seconds. The shield absorbs all damage, but spends energy: 1 point for every 15 pts. damage. If energy is depleted, the shield disappears.
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0 en.
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30 s.
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Shields the front of the ship for 8 sec. The shield deflects incoming projectiles and lasers, but is unable to deflect penetrating projectiles.
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400 en.
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30 s.
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
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Energy regeneration speed increased by 20%.
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Sensor range increased by 100%.
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Rotation speed increased by 25%.
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Effects of "Command modules" increased by 20%.
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Effective range of "Command modules" increased by 50%.
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Cooldown time for "Command modules" group modules reduced by 13%.
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Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Ship has no shield slots
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
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Hull resistance
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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10
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40
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-20
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25
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-5
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55
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Ship's characteristics on different experience levels
Level
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Energy
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Hull, (pts.)
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Shield
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Sensors
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capacity, (pts.)
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for afterburner, (pts./s)
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regeneration, (pts./s)
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capacity, (pts.)
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regeneration, (pts./s)
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range, (m)
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target lock time, (s)
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1
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635
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175
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123
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7282
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4641
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128
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2500
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2
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2
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635
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175
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154
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7937
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5059
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128
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2500
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2
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3
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635
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175
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154
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8228
|
5244
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128
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2750
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2
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4
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654
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175
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158
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8228
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5244
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128
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2750
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2
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5
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679
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175
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162
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8447
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5384
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128
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3000
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2
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6
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699
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175
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166
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8592
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5476
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128
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3000
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2
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7
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699
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175
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166
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8738
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5523
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128
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3250
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2
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8
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699
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175
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166
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8738
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5523
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128
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3500
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2
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9
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718
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175
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170
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8811
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5569
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128
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3500
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2
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10
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743
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175
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175
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8811
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5616
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128
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3750
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2
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Ship's speed on different experience levels
Level
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Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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march, (m/s)
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afterburner, (m/s)
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Player Builds