'Dead heart' laser: Difference between revisions
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(Created page with "__NOTOC__ 'Dead heart' laser|100px|left '''Type:''' Laser weapon. '''For ship:''' Cor Vulnus {{ECM}} '''For ranks:''' 14-17. '''Munitions:''' {{AVALIABLE MODIFIERS LASERS}} ==Description== :When hitting an enemy, it disables their energy regeneration. This doesn't prevent the enemy from replenishing energy from other sources. ==Characteristics== :Parameters are shown without ship bonuses and modifiers for the '''1''' weapon. :D...") |
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Latest revision as of 16:54, 13 February 2024
Type: Laser weapon.
For ship: Cor Vulnus
For ranks: 14-17.
Munitions:
Description
- When hitting an enemy, it disables their energy regeneration. This doesn't prevent the enemy from replenishing energy from other sources.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- Damage per second and per shot increase depending on the number of weapons mounted on the ship.
- Some damage parameters are rounded to integer values.
Parameters | 'Dead heart' laser 17 | |||
---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
DPS (thermal) | 748 dmg./s. | +44 dmg./s. | +44 dmg./s. | +44 dmg./s. |
Damage (thermal) | 374 dmg. | +22 dmg. | +22 dmg. | +22 dmg. |
Rate of fire | 120 rounds/min | |||
Critical chance | 15% | |||
Critical damage bonus | 75% | |||
Firing range (max.) | 2700 m. | |||
Overheating/cooling | 6/2 s. | |||
Cost | Manufacturing | 2205000 | 4410000 | 10290000 |