'Ghost' camo system: Difference between revisions

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(Created page with "__NOTOC__ 'Ghost' camo system|100px|left '''Type:''' Active module. '''Group:''' Recon modules. '''For ranks:''' 2-6. '''For s...")
 
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'''Group:''' Recon modules.
'''Group:''' Recon modules.


'''For ranks:''' 2-6.
'''For ranks:''' 2-6, 10-17.
 
'''For ship type:''' [[Dvergr Knight]] and premium ships of the role {{Recon}}


'''For ship type:''' [[Dvergr Knight]] and premium ships of the role {{Recon}}('Ghost' camo system 6), [[Wasp]] {{Recon}}('Ghost' camo system 17)


==Description==
==Description==
:The ship becomes invisible to radars, can't be locked and is not affected by direct hostile effects for certain time.
:The ship becomes invisible to radars, can't be locked and is not affected by direct hostile effects for certain time.
:Shooting and using modules doesn't remove the camouflage.
:Shooting and using modules doesn't remove the camouflage.
 
:Activating the module forcibly recharges other invisibility modules ([[Phase Modulator]]).


==Characteristics==
==Characteristics==
{| class="wikitable" width="50%" align="center"
{| class="wikitable" width="85%" align="center"
!rowspan="2" width="20%"|Parameters
!rowspan="2" width="20%"|Parameters
!colspan="4" |'Ghost' camo system 6
!colspan="4" |'Ghost' camo system 6
!colspan="4" |'Ghost' camo system 17
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.2}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.1}}
|{{Mk.1}}
|{{Mk.2}}
|{{Mk.2}}
Line 28: Line 32:
|Active time
|Active time
| 5 s.
| 5 s.
| +0,5 s.
| +0.5 s.
| +0,5 s.
| +0.5 s.
| +0,5 s.
| +0.5 s.
| 5 s.
| +0.5 s.
| +0.5 s.
| +0.5 s.
|-align="center"
|-align="center"
|Energy consumption
|Energy consumption
|colspan="4"| 90 en.
|colspan="4"| 90 en.
|colspan="4"| 120 en.
|-align="center"
|-align="center"
|Recharge
|Recharge
Line 39: Line 48:
| -2 s.
| -2 s.
| -3 s.
| -3 s.
| -2 s.
| 38 s.
| -2 s.
| -2 s.
| -2 s.
| -2 s.
|-align="center"
|-align="center"
Line 46: Line 59:
|27000{{CR}}
|27000{{CR}}
|63000{{CR}}
|63000{{CR}}
|[[Workshop#Recon|Manufacturing]]
|256500{{CR}}
|513000{{CR}}
|1197000{{CR}}
|-
|-
|}
|}

Latest revision as of 15:50, 16 February 2023

'Ghost' camo system
'Ghost' camo system

Type: Active module.

Group: Recon modules.

For ranks: 2-6, 10-17.

For ship type: Dvergr Knight and premium ships of the role ('Ghost' camo system 6), Wasp ('Ghost' camo system 17)

Description

The ship becomes invisible to radars, can't be locked and is not affected by direct hostile effects for certain time.
Shooting and using modules doesn't remove the camouflage.
Activating the module forcibly recharges other invisibility modules (Phase Modulator).

Characteristics

Parameters 'Ghost' camo system 6 'Ghost' camo system 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Active time 5 s. +0.5 s. +0.5 s. +0.5 s. 5 s. +0.5 s. +0.5 s. +0.5 s.
Energy consumption 90 en. 120 en.
Recharge 35 s. -2 s. -3 s. -2 s. 38 s. -2 s. -2 s. -2 s.
Cost Can be picked up from destroyed enemies in the zone Captured Dreadnought 13500 27000 63000 Manufacturing 256500 513000 1197000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions