'Master Sinobi' auto-jump: Difference between revisions

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!rowspan="2" width="20%"|Parameters
!rowspan="2" width="20%"|Parameters
!colspan="4" |'Master Sinobi' auto-jump 6
!colspan="4" |'Master Sinobi' auto-jump 6
!colspan="4" |'Master Sinobi' auto-jump 17
!colspan="5" |'Master Sinobi' auto-jump 17
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}
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|{{Mk.3}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.4}}
|{{Mk.5}}
|-align="center"
|-align="center"
|Jump range
|Jump range
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| +100 m.
| +100 m.
| 2200 m.
| 2200 m.
| +100 m.
| +100 m.
| +100 m.
| +100 m.
| +100 m.
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| -10 s.
| -10 s.
| -15 s.
| -15 s.
| -5 s.
|-align="center"
|-align="center"
|Cost
|Cost
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|855000{{CR}}
|855000{{CR}}
|1995000{{CR}}
|1995000{{CR}}
|[[Workshop#Capacitor|Manufacturing]]
|-
|-
|}
|}

Latest revision as of 09:20, 28 December 2022

'Master Sinobi' auto-jump
'Master Sinobi' auto-jump

Type: Ship modifier.

Group: Capacitor modifiers.

For ranks: 2-6, 11-17.

For ship type: Iron Harpy, Dragon and premium ships of the role

Description

When shields are lost, the ship jumps backwards.
Can only activate once a certain time.
You can place only one modifier.

Characteristics

Parameters 'Master Sinobi' auto-jump 6 'Master Sinobi' auto-jump 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
Jump range 2200 m. +100 m. +100 m. +100 m. 2200 m. +100 m. +100 m. +100 m. +100 m.
Recharge 100 s. -15 s. -10 s. -15 s. 100 s. -15 s. -10 s. -15 s. -5 s.
Cost Can be picked up from destroyed enemies in the zone Ontregos Drift 14300 28500 66500 Can be picked up from destroyed enemies in the zone Transport Hub 427500 855000 1995000 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions