Alligator-C

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Alligator-C
Alligator-C.png
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 28008
Hull 16492
Shield 11725
Energy 1047
Speed 260

Available from the beginning:
Shield resistance to all types of damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Effective range of "Guard modules" increased by 50%.


Equipment upon purchase
Weapons
Plasma Devastator.jpg PlasmaUp1 Icon.png SpaceMissile Cruise.png
Active modules
Boarding charger.jpg Missile Shield.png Emergency Shield Boost.png Mass Propulsion Inhibitor.png
Ship modifiers
Engine EngineGenerator Icon.png
Capacitor Safety switch.jpg ExtCapacitorBattary Icon.png
Shield ResistShldThermal Icon.png ShieldExtender Icon.png
Hull ResistHullThermal Icon.png ArmorPlates Icon.png

Special module Guard phase shield thermall.png


Buying price 400000 Currency credits.png
Selling price 100000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Guard
Rank: 5

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

After winning the competition for the creation of the main frigate for the Federation Army, the DL company simplified one of the competitive models for civil fleet requirements and launched it under the designation DL-201LC "Alligator-C", thus protecting its investments in the unprecedented development of several competitive models .

Available equipment

Weapons
Beam Cannon 5 Positron Cannon 7 Coil Mortar 8 Vulcan 6 Plasma Devastator.jpg

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png

Active Role Modules
Mass Propulsion Inhibitor.png Emergency Shield Boost.png Missile Shield.png Boarding charger.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-20 10 -50 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 805 182 172 11865 11725 91 2000 2
2 966 182 172 14001 11725 91 2000 2
3 966 182 172 14950 11725 91 2200 2
4 990 182 177 14950 11725 91 2200 2
5 1022 182 184 15662 11725 91 2400 2
6 1047 182 189 16136 11725 91 2400 2
7 1047 182 189 16492 11725 91 2600 2
8 1047 182 189 16492 11725 91 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 253 303 55 61 30 36
2 253 303 55 61 30 36
3 255 305 56 61 30 36
4 255 305 56 61 30 36
5 255 305 56 61 30 36
6 256 307 58 61 30 36
7 258 309 59 61 30 36
8 260 311 61 61 30 36



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