Coilgun: Difference between revisions

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[[File:Coilgun 11.jpg|Coilgun 11|100px]]
[[File:Coilgun 11.jpg|Coilgun 11|100px]]
[[File:Coilgun 14.jpg|Coilgun 14|100px]]
[[File:Coilgun 14.jpg|Coilgun 14|100px]]
[[File:Coil gun icon.png|Coilgun 17|100px]]
[[File:Coil gun icon.png|Coilgun 17 / Pirate Coilgun 17|100px]]


'''Type:''' Destroyer weapon.  
'''Type:''' Destroyer weapon.  
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==Description==
==Description==
:A balanced kinetic weapon for medium distances.
:A balanced kinetic weapon for medium distances.
:'''Pirate Coilgun:''' if there is an additional target within a '''600''' m. radius, the weapon will hit that target as well at '''40'''% of main damage.


==Characteristics==
==Characteristics==
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!colspan="5" |Coilgun 14
!colspan="5" |Coilgun 14
!colspan="5" |Coilgun 17
!colspan="5" |Coilgun 17
!colspan="1" |Pirate Coilgun 17
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}
Line 42: Line 45:
|{{Mk.4}}
|{{Mk.4}}
|{{Mk.5}}
|{{Mk.5}}
|{{Mk.4}}
|-align="center"
|-align="center"
|DPS (kinetic)
|DPS (kinetic)
| 527 dmg./s.
| 527 dmg./s.
| +21 dmg./s.
| +21 dmg./s.
| +21 dmg./s.
| +22 dmg./s.
| +17 dmg./s.
| +17 dmg./s.
| +15 dmg./s.
| +14 dmg./s.
| 559 dmg./s.
| 559 dmg./s.
| +21 dmg./s.
| +21 dmg./s.
Line 56: Line 60:
| 580 dmg./s.
| 580 dmg./s.
| +21 dmg./s.
| +21 dmg./s.
| +21 dmg./s.
| +22 dmg./s.
| +17 dmg./s.
| +16 dmg./s.
| +15 dmg./s.
| +15 dmg./s.
| 639 dmg./s.
|-align="center"
|-align="center"
|Damage (kinetic)
|Damage (kinetic)
| 211 dmg.
| 211 dmg.
| +8.5 dmg.
| +8 dmg.
| +8.5 dmg.
| +9 dmg.
| +7 dmg.
| +7 dmg.
| +6 dmg.
| +6 dmg.
| 224 dmg.
| 224 dmg.
| +8.5 dmg.
| +8 dmg.
| +8.5 dmg.
| +9 dmg.
| +7 dmg.
| +6 dmg.
| +6 dmg.
| +6 dmg.
| 232 dmg.
| 232 dmg.
| +8.5 dmg.
| +9 dmg.
| +8.5 dmg.
| +8 dmg.
| +7 dmg.
| +7 dmg.
| +6 dmg.
| +6 dmg.
| 256 dmg.
|-align="center"
|-align="center"
|Rate of fire
|Rate of fire
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|colspan="5"| 150 rounds/min
|colspan="5"| 150 rounds/min
|colspan="5"| 150 rounds/min
|colspan="5"| 150 rounds/min
|colspan="1"| 150 rounds/min
|-align="center"
|-align="center"
|Critical chance
|Critical chance
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|colspan="5"| 20%
|colspan="5"| 20%
|colspan="5"| 20%
|colspan="5"| 20%
|colspan="1"| 20%
|-align="center"
|-align="center"
|Critical damage bonus
|Critical damage bonus
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|colspan="5"| 50%
|colspan="5"| 50%
|colspan="5"| 50%
|colspan="5"| 50%
|colspan="1"| 50%
|-align="center"
|-align="center"
|Projectile speed  
|Projectile speed  
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|colspan="5"| 6350 m/s
|colspan="5"| 6350 m/s
|colspan="5"| 6650 m/s
|colspan="5"| 6650 m/s
|colspan="5"| 5650 m/s
|-align="center"
|-align="center"
|Firing range (max.)
|Firing range (max.)
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|colspan="5"| 4400 m.
|colspan="5"| 4400 m.
|colspan="5"| 4400 m.
|colspan="5"| 4400 m.
|colspan="1"| 4400 m.
|-align="center"
|-align="center"
|Spread (from-to)
|Spread (from-to)
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|colspan="5"| 0.1-1.5 deg.
|colspan="5"| 0.1-1.5 deg.
|colspan="5"| 0.1-1.5 deg.
|colspan="5"| 0.1-1.5 deg.
|colspan="1"| 0.1-1.5 deg.
|-align="center"
|-align="center"
|Overheating/cooling
|Overheating/cooling
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|colspan="5"| 11/1 s.
|colspan="5"| 11/1 s.
|colspan="5"| 11/1 s.
|colspan="5"| 11/1 s.
|colspan="1"| 11/1 s.
|-align="center"
|-align="center"
|Cost
|Cost
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| 3465000{{CR}}
| 3465000{{CR}}
| 8085000{{CR}}
| 8085000{{CR}}
| [[Workshop#Kinetic|Manufacturing]]
| [[Workshop#Kinetic|Manufacturing]]
| [[Workshop#Kinetic|Manufacturing]]
|-
|-

Latest revision as of 12:12, 22 December 2023

Coilgun 11 Coilgun 14 Coilgun 17 / Pirate Coilgun 17

Type: Destroyer weapon.

For ship type: Destroyer

For ranks: 7-11, 10-14, 13-17.

Munitions:

Description

A balanced kinetic weapon for medium distances.
Pirate Coilgun: if there is an additional target within a 600 m. radius, the weapon will hit that target as well at 40% of main damage.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Coilgun 11 Coilgun 14 Coilgun 17 Pirate Coilgun 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.4
DPS (kinetic) 527 dmg./s. +21 dmg./s. +22 dmg./s. +17 dmg./s. +14 dmg./s. 559 dmg./s. +21 dmg./s. +21 dmg./s. +17 dmg./s. +15 dmg./s. 580 dmg./s. +21 dmg./s. +22 dmg./s. +16 dmg./s. +15 dmg./s. 639 dmg./s.
Damage (kinetic) 211 dmg. +8 dmg. +9 dmg. +7 dmg. +6 dmg. 224 dmg. +8 dmg. +9 dmg. +6 dmg. +6 dmg. 232 dmg. +9 dmg. +8 dmg. +7 dmg. +6 dmg. 256 dmg.
Rate of fire 150 rounds/min 150 rounds/min 150 rounds/min 150 rounds/min
Critical chance 20% 20% 20% 20%
Critical damage bonus 50% 50% 50% 50%
Projectile speed 6200 m/s 6350 m/s 6650 m/s 5650 m/s
Firing range (max.) 4400 m. 4400 m. 4400 m. 4400 m.
Spread (from-to) 0.1-1.5 deg. 0.1-1.5 deg. 0.1-1.5 deg. 0.1-1.5 deg.
Overheating/cooling 11/1 s. 11/1 s. 11/1 s. 11/1 s.
Cost Manufacturing 220500 441000 1029000 Manufacturing Manufacturing 598500 1197000 2793000 Manufacturing Manufacturing 1732500 3465000 8085000 Manufacturing Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions