Dagger V

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Dagger V
Dagger V.png
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 8634
Hull 2418
Shield 5379
Energy 297
Speed 348

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Shrapnel Cannon 8 RailUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Tactical warp.jpg AdaptiveArmorBoost Icon.png ShieldRestoreLarge Icon.png Orion Targeting Complex.png
Ship modifiers
Engine CollisionComp Icon.png
Capacitor EmergencyBarrier Icon.png ImplsDischarger Icon.png
Shield ShieldExtender Icon.png ResistShldThermal Icon.png
Hull Em-insulation icon.png
CPU ProtonWall Icon.png

Special module Covert ops plasma web.png


Buying price 400000 Currency credits.png
Selling price 100000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: Covert Ops
Rank: 5

Description

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

On the basis of the Dagger interceptor, Technological scientists created the first interceptor, to control which technologies of virtual and augmented reality were used. The combat use of this interceptor was quite successful, but the pilots needed a lot of time to retrain for this type of control.

Available equipment

Weapons
Plasma Gun 5 Pulse Laser 7 Shrapnel Cannon 8

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png

Active Role Modules
Orion Targeting Complex.png Quantum defence.jpg Self Destruct.png Tactical warp.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 270 67 58 2015 4520 89 3000 2
2 270 67 58 2197 4927 89 3000 2
3 270 67 58 2277 5108 89 3300 2
4 278 67 59 2277 5108 89 3300 2
5 289 67 62 2338 5244 89 3600 2
6 297 67 63 2378 5334 89 3600 2
7 297 67 63 2418 5379 89 3900 2
8 297 67 63 2418 5379 89 4200 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 339 407 177 114 102 78
2 339 407 177 114 102 78
3 341 409 182 114 102 78
4 341 409 182 114 102 78
5 341 409 182 114 102 78
6 343 412 186 114 102 78
7 346 415 191 114 102 78
8 348 418 196 114 102 78



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