Dual shields: Difference between revisions

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(Balance 1.12.1)
 
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==Description==
==Description==
:The shields of your ship and the closest ally in '''1500''' m. range regenerate faster.
:The shields of your ship and the closest ally in '''2000''' m. range regenerate faster.
:You can place only one modifier.
:You can place only one modifier.


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|-align="center"
|-align="center"
|Cost
|Cost
|Can be picked up from destroyed enemies in the zone [[Felony Border]]
| Can be picked up from destroyed enemies in the zone [[Felony Border]]
|24200{{CR}}
| 24200{{CR}}
|48500{{CR}}
| 48500{{CR}}
|113100{{CR}}
| 113100{{CR}}


|Can be picked up from destroyed enemies in the zone [[Terramorphing Station]]
| Can be picked up from destroyed enemies in the zone [[Terramorphing Station]]
|270800{{CR}}
| 270800{{CR}}
|541500{{CR}}
| 541500{{CR}}
|1263500{{CR}}
| 1263500{{CR}}
|[[Workshop#Shield|Manufacturing]]
| [[Workshop#Shield|Manufacturing]]
|-
|-
|}
|}

Latest revision as of 22:27, 28 January 2024

Dual shields
Dual shields

Type: Ship modifier.

Group: Shield modifiers.

For ranks: 4-8, 11-15.

For ship type: Alligator-M, Grizzly-M and premium ships of the role

Description

The shields of your ship and the closest ally in 2000 m. range regenerate faster.
You can place only one modifier.

Characteristics

Parameters Dual shields 8 Dual shields 15
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
Shield regen 186 pts./s. +10 pts./s. +10 pts./s. +8 pts./s. 259 pts./s. +14 pts./s. +14 pts./s. +11 pts./s. +10 pts./s.
Cost Can be picked up from destroyed enemies in the zone Felony Border 24200 48500 113100 Can be picked up from destroyed enemies in the zone Terramorphing Station 270800 541500 1263500 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions