Emergency hack system: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 11: Line 11:


==Description==
==Description==
:When ship durability is critical, it becomes transparent to projectiles, missiles, laser beams and explosions for '''2.5''' s. and prevents enemies from locking targets for '''2.5''' s.
:When ship durability is critical, it becomes invincible to damage and negative effects for '''2.5''' s.  
:Disrupts the targeting systems of enemies who have selected the player's ship as a target for '''2.5''' s.
:You can place only one modifier.
:You can place only one modifier.



Latest revision as of 12:34, 28 March 2024

Emergency hack system
Emergency hack system

Type: Ship modifier.

Group: Hull modifiers.

For ranks: 13-17.

For ship: Zhen

Description

When ship durability is critical, it becomes invincible to damage and negative effects for 2.5 s.
Disrupts the targeting systems of enemies who have selected the player's ship as a target for 2.5 s.
You can place only one modifier.

Characteristics

Parameters Emergency hack system 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
Active range 4000 m.
Recharge 69 s. -2 s. -4 s. -3 s. -2 s.
Cost Can be picked up from destroyed enemies in the zone Sorting Facility 783800 1567500 3657500 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions