Katana

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Katana
Katana.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 15184
Hull 4211
Shield 8418
Energy 565
Speed 293

Available from the beginning:
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Reloading rate of "Command modules" reduced by 13%.
Available at experience level 8:
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Flux Phaser 8 PlasmaUp1 Icon.png SpaceMissile Standart.png
Active modules
'Kappa' EM beam.jpg RepairDronesMedium Icon.png Valkyrie System.png Aegis System.png
Ship modifiers
Engine Dynamic superchargers.jpg EngineGenerator Icon.png RotationThruster Icon.png
Capacitor ImplsDischarger Icon.png CapacitorRecharging Icon.png
Shield ExtShld Icon.png ResistShieldEMP Icon.png AddShldGen Icon.png
Hull AutoRepairUnit Icon.png

Special module Command diffusion shield.png


Buying price 1100000 Currency credits.png
Selling price 275000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Command
Rank: 7

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Despite the superior state of the fleet's combat units, Jericho still needed new weapons and the Bosco Family embarked on the development of a new fighter. With the help of the Family engineers, in 4201, the first ships of the Katana type left the shipyard. A large number of new fighters made it possible to quickly equip Families with new weapons, increasing their combat capability. Thus the new ship together with Machete AE became the basis of strike force in the fight against Empire.

One of the best operations with the use of Katana is considered to be the attack on “Fort Svarog 3”. Several squadrons easily destroyed the garrison of the fortress.

Later, it was Katana that became the most common ship in the Families' militia. In addition to Bosco shipyards, this fighter is manufactured under license at Yamato shipyards. The popularity of the fighter was ensured by a good ratio of combat characteristics, affordable price and fairly low cost of ownership.

Currently, mercenaries often use Katana in their operations when operational support is needed in any part of the battle.

Available equipment

Weapons
Ion Emitter 9 Singularity Cannon 7 Singularity Cannon 11 Assault Railgun 8 Gauss Cannon 9 Flux Phaser 8 Thilith Beam gun.png Turbophaser DN-1.jpg

Missile slot
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Ion.png

Active Role Modules
Coating Polarizer.png Aegis System.png Shield Havoc module.png Valkyrie System.png Gravi-scanner.png 'Kappa' EM beam.jpg

Active Multipurpose Modules

ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Ship modifiers
Engine
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png Cruise engine modificator icon.png Dynamic superchargers.jpg

Capacitor
CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png

Shield
AddShldGen Icon.png Multipurpose shield.jpg ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png

Hull
ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png Extended hull icon.png

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 500 137 97 3480 7015 120 2500 2
2 500 137 121 3794 7647 120 2500 2
3 500 137 121 3933 7927 120 2750 2
4 515 137 124 3933 7927 120 2750 2
5 535 137 128 4037 8138 120 3000 2
6 550 137 131 4107 8278 120 3000 2
7 550 137 131 4176 8348 120 3250 2
8 550 137 131 4176 8348 120 3500 2
9 565 137 134 4211 8418 120 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 284 341 90 88 72 66
2 284 341 90 88 72 66
3 286 343 92 88 72 66
4 286 343 92 88 72 66
5 286 343 92 88 72 66
6 288 345 95 88 72 66
7 290 348 97 88 72 66
8 292 350 100 88 72 66
9 293 352 102 88 72 66



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