Mass plasma disturbance: Difference between revisions

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(Balance (1.6.10))
(Balance (1.7.4a))
 
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|-align="center"
|-align="center"
|DPS (EM)
|DPS (EM)
| 420 dmg./s.
| 250 dmg./s.
| +10 dmg./s.
| +20 dmg./s.
| +20 dmg./s.
| +20 dmg./s.
| +10 dmg./s.
| +20 dmg./s.
| 350 dmg./s.
| 590 dmg./s.
| +10 dmg./s.
| +30 dmg./s.
| +30 dmg./s.
| +20 dmg./s.
| +20 dmg./s.
| +30 dmg./s.
|-align="center"
|-align="center"
|Active time
|Active time

Latest revision as of 14:58, 19 November 2020

Mass plasma disturbance
Mass plasma disturbance

Type: Active module.

Group: Covert Ops modules.

For ranks: 4-8, 13-17.

For ship type: Swift Mk 3, Falcon-M and premium ships of the role

Description

All enemies in a 12,7 deg. cone receive EM damage.

Characteristics

Parameters Mass plasma disturbance 8 Mass plasma disturbance 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
DPS (EM) 250 dmg./s. +10 dmg./s. +20 dmg./s. +10 dmg./s. 350 dmg./s. +10 dmg./s. +30 dmg./s. +20 dmg./s.
Active time 12 s. 12 s.
Active range 2000 m. 2000 m.
Energy consumption 75 en. 120 en.
Recharge 35,1 s. -2,3 s. -1,6 s. -1,6 s. 35,1 s. -2,3 s. -1,6 s. -1,6 s.
Cost Can be picked up from destroyed enemies in the zone Felony Border 23000 45900 107100 Can be picked up from destroyed enemies in the zone The Source 742500 1485000 3465000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions