Persei-8

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Persei-8
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 16878
Hull 6958
Shield 6759
Energy 854
Speed 365

Available from the beginning:
Maximum hull strength increased by 7.5%.
Maximum shield strength increased by 7.5%.
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Assault Railgun 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 10000000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Fighter
Role: Tackler
Rank: 16

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 3 engines, 2 capacitors, 1 shield, 2 hulls and 1 cpu.

Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

The ship was originally designed as a light courier by the Undock Unlimited corporation, which it was for the next dozen years under the name “Persei”, until the blueprints were purchased by The Great Star Republic Security Service in 4623. The leadership felt that the ship had the potential to become something more than just high-speed transport.

Under the direction of Swartfarn Bert, a Doctor of Technology, the ship’s engine reactor and on-board electronic equipment complex were radically redesigned. Essentially all that remained of the old ship was the hull and engines, which were also subsequently boosted. An improved invisibility generator was chosen as a special module.

The “Persei-8” is now a dual-purpose ship. Still partially capable of carrying cargo, the ship is used to deliver ammunition and other critical supplies to combat sectors, and is often part of convoy security. The commanders of many pirate squadrons, who believed that the escorting “Persei-8” transports carried no weapons and posed no threat, made their last mistake by attacking these tacklers. Among other things, the ship has excelled in long-range expeditions to the frontiers of known space and scientific missions.

Currently, The Great Star Republic is providing “Persei-8” blueprints to the UMC forces for production in small batches. In the hands of mercenaries, this tackler is particularly dangerous, as it has a first-class weapon and suppression system, allowing it to fight not only light interceptors, but also ships of equal and higher weight categories.

Unique ship equipment

Weapon

Long-distance minelayer

Fires a guided missile along a laser beam. After the missile explodes, it leaves behind a minefield that is active for some time.

Active module

Hypno-beam 'Toad'

Aims a beam in the direction of the ship’s weapons. Enemies caught in the beam lose their speed and are pulled towards the ship.

Engine modifier

'Circe' engines

Increases speed and maneuverability. You can place only one modifier.

Capacitor modifier

Weapon booster 'Black jack'

Increases weapon rate of fire by reducing energy capacity. You can place only one modifier.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Makes a player's ship invisible for 18 s. Any damage and opening fire bring him out of this state. The first 2 s. the invisibility can't be interrupted by any action. When invisibility ends, provides a 20% damage boost for 5 s. 100 en. 35 s.
The ship lands down on a surface. While the module is active, the ship is invisible to radars and restores its shield and hull by 500 pts./sec. Upon reactivation, the ship flies off the surface and leaves behind a high density object that attracts all enemy ships and disables their warp ability at a range of up to 1200 m. for 15 sec. 150 en. 25 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Rotation speed increased by 25%.
Strafe speed increased by 30%.
Maximum speed increased by 10%.
Effects of "Tackler modules" increased by 25%.
Effective range of "Tackler modules" increased by 50%.
Energy consumption of "Tackler modules" reduced by 20%.

Available equipment

Weapons
Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 / Pirate flux phaser 17 Gravi-Beamer 17 / Pirate gravi-beamer 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
20 50 -10 35 5 65

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 730 175 141 5821 5655 128 2500 1
2 730 140 141 6308 6128 128 2500 1
3 730 140 141 6525 6338 128 2750 1
4 752 140 146 6525 6338 128 2750 1
5 781 140 151 6688 6496 128 3000 1
6 803 140 156 6796 6601 128 3000 1
7 803 140 156 6904 6654 128 3250 1
8 803 140 156 6904 6654 128 3500 1
9 825 140 160 6958 6707 128 3500 1
10 854 140 166 6958 6759 128 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 354 424 90 88 72 66
2 354 424 90 88 72 66
3 356 427 92 88 72 66
4 356 427 92 88 72 66
5 356 427 92 88 72 66
6 358 430 95 88 72 66
7 361 433 97 88 72 66
8 363 436 100 88 72 66
9 365 438 102 88 72 66
10 365 438 102 88 72 66

Player Builds


Ships
Interceptors Fighters Frigates Destroyers