Pulse Laser: Difference between revisions

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__NOTOC__
[[File:Pulse Laser (big view).png|right|500px]]
[[File:Pulse Laser 7.jpg|Pulse Laser 7|100px]]
[[File:Pulse Laser 11.jpg|Pulse Laser 11|100px]]
[[File:Pulse Laser 14.jpg|Pulse Laser 14|100px]]
[[File:Laser_Economic_Icon.png|Pulse Laser 17|100px]]
 
'''Type:''' Close range thermal weapon.
 
'''For ship type:''' [[Interceptor]] {{AVALIABLE ROLES SMALL}}
 
'''For ranks:''' 4-7, 7-11, 10-14, 13-17, 1-17 (Laser ARC-II), 11-17 (Champion Laser).
 
'''Munitions:'''
 
{{AVALIABLE MODIFIERS LASERS}}
 
==Description==
:Powerful close-range thermal weapon.
:Rapidly loses effectiveness when used at medium and long distances.
 
==Weapon history==
:Pulse Laser - an excellent choice for the pilot light fighter or interceptor: powerful, does not require shooting in advance, very convenient for a beginner. But veterans also appreciate the discreet charm of Pulse Laser.
 
:[[Empire]] has always been proud of their heavy guns and powerful thermal, gas-based lasers. But it became necessary to have compact installation of interceptors. Small, shoot, chemical lasers happened to be a solution. It was also decided to make the laser pulse-based. This laser provides a huge peak of power with a very compact size.
 
:Presented, at the dawn of the Empire, the samples, although being modifications of old technologies, created a furor. Highly valued then as pilots and generals, pulsed lasers began to mass-produce on Corporation "Imperium" enterprises. At the time before the Invasion, new copies were made only for the Imperial Legion military forces.
 
:However, the market has long been filled with an infinite number of modified lasers. So any mercenary can get a similar device without any problems.
 
==Characteristics==
:Parameters are shown without ship bonuses and modifiers for the '''1''' weapon.
:Damage per second and per shot increase depending on the number of weapons mounted on the ship.
:Some damage parameters are rounded to integer values.
{| class="wikitable" width="100%" align="center"
!rowspan="2" width="15%"|Parameters
!colspan="5" |Pulse Laser 7
!colspan="5" |Pulse Laser 11
!colspan="1" |Gift of the Emperor 14 and<br> Laser ARC-II 17
|-align="center"
|{{Mk.1}}
|{{Mk.2}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.5}}
|{{Mk.1}}
|{{Mk.2}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.5}}
|{{Mk.5}}
|-align="center"
|DPS (thermal)
| 783 dmg./s.
| +34 dmg./s.
| +34 dmg./s.
| +28 dmg./s.
| +24 dmg./s.
| 851 dmg./s.
| +34,5 dmg./s.
| +34 dmg./s.
| +27,5 dmg./s.
| +24 dmg./s.
| 1022 dmg./s.
|-align="center"
|Damage (thermal)
| 196 dmg.
| +9 dmg.
| +8,5 dmg.
| +6,5 dmg.
| +6 dmg.
| 213 dmg.
| +8,5 dmg.
| +8,5 dmg.
| +7 dmg.
| +6 dmg.
| 256 dmg.
|-align="center"
|Rate of fire
|colspan="5"| 240 rounds/min
|colspan="5"| 240 rounds/min
|colspan="1"| 240 rounds/min
|-align="center"
|Critical chance
|colspan="5"| 5%
|colspan="5"| 5%
|colspan="1"| 5%
|-align="center"
|Critical damage bonus
|colspan="5"| 50%
|colspan="5"| 50%
|colspan="1"| 50%
|-align="center"
|Firing range (max.)
|colspan="5"| 1600 m.
|colspan="5"| 1750 m.
|colspan="1"| 1750 m.
|-align="center"
|Spread
|colspan="5"| 0,9 deg.
|colspan="5"| 0,9 deg.
|colspan="1"| 0,9 deg.
|-align="center"
|Overheating/cooling
|colspan="5"| 4/1 s.
|colspan="5"| 4/1 s.
|colspan="1"| 4/1 s.
|-align="center"
|Cost
|25500{{CR}}
|38300{{CR}}
|76500{{CR}}
|178500{{CR}}
|[[Workshop#Thermal|Manufacturing]]
 
|105000{{CR}}
|157500{{CR}}
|315000{{CR}}
|735000{{CR}}
|[[Workshop#Thermal|Manufacturing]]
 
|Awarded for esports tournaments
|-
|}
 
{| class="wikitable" width="100%" align="center"
!rowspan="2" width="15%"|Parameters
!colspan="5" |Pulse Laser 14
!colspan="5" |Pulse Laser 17
!colspan="1" width="9%"|Champion Laser 17
|-align="center"
|{{Mk.1}}
|{{Mk.2}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.5}}
|{{Mk.1}}
|{{Mk.2}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.5}}
|{{Mk.5}}
|-align="center"
|DPS (thermal)
| 903 dmg./s.
| +34 dmg./s.
| +34 dmg./s.
| +27,5 dmg./s.
| +24 dmg./s.
| 1056 dmg./s.
| +34 dmg./s.
| +34 dmg./s.
| +28 dmg./s.
| +23,5 dmg./s.
| 1056 dmg./s.
|-align="center"
|Damage (thermal)
| 226 dmg.
| +8,5 dmg.
| +9 dmg.
| +6,5 dmg.
| +6 dmg.
| 264 dmg.
| +9 dmg.
| +8,5 dmg.
| +6,5 dmg.
| +6 dmg.
| 264 dmg.
|-align="center"
|Rate of fire
|colspan="5"| 240 rounds/min
|colspan="5"| 240 rounds/min
|colspan="1"| 240 rounds/min
|-align="center"
|Critical chance
|colspan="5"| 5%
|colspan="5"| 5%
|colspan="1"| 5%
|-align="center"
|Critical damage bonus
|colspan="5"| 50%
|colspan="5"| 50%
|colspan="1"| 50%
|-align="center"
|Firing range (max.)
|colspan="5"| 1750 m.
|colspan="5"| 1850 m.
|colspan="1"| 1850 m.
|-align="center"
|Spread
|colspan="5"| 0,9 deg.
|colspan="5"| 0,9 deg.
|colspan="1"| 0,9 deg.
|-align="center"
|Overheating/cooling
|colspan="5"| 4/1 s.
|colspan="5"| 4/1 s.
|colspan="1"| 4/1 s.
|-align="center"
|Cost
| Can be picked up from destroyed enemies in the zone [[Transport Hub]]
| 427500{{CR}}
| 855000{{CR}}
| 1995000{{CR}}
| [[Workshop#Thermal|Manufacturing]]
 
| Can be picked up from destroyed enemies in the zone [[Lava Spines]]
| 1237500{{CR}}
| 2475000{{CR}}
| 5775000{{CR}}
| [[Workshop#Thermal|Manufacturing]]
 
|Awarded for esports tournaments
|-
|}
 
{| border="0" align="center" width="100%"
|height="5"|
|}
 
==Gallery==
[[File:Pulse Laser (art).jpg|800px]]
 
{{Eqbar}}


[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 08:12, 9 June 2019

Pulse Laser 7 Pulse Laser 11 Pulse Laser 14 Pulse Laser 17

Type: Close range thermal weapon.

For ship type: Interceptor

For ranks: 4-7, 7-11, 10-14, 13-17, 1-17 (Laser ARC-II), 11-17 (Champion Laser).

Munitions:

Description

Powerful close-range thermal weapon.
Rapidly loses effectiveness when used at medium and long distances.

Weapon history

Pulse Laser - an excellent choice for the pilot light fighter or interceptor: powerful, does not require shooting in advance, very convenient for a beginner. But veterans also appreciate the discreet charm of Pulse Laser.
Empire has always been proud of their heavy guns and powerful thermal, gas-based lasers. But it became necessary to have compact installation of interceptors. Small, shoot, chemical lasers happened to be a solution. It was also decided to make the laser pulse-based. This laser provides a huge peak of power with a very compact size.
Presented, at the dawn of the Empire, the samples, although being modifications of old technologies, created a furor. Highly valued then as pilots and generals, pulsed lasers began to mass-produce on Corporation "Imperium" enterprises. At the time before the Invasion, new copies were made only for the Imperial Legion military forces.
However, the market has long been filled with an infinite number of modified lasers. So any mercenary can get a similar device without any problems.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Pulse Laser 7 Pulse Laser 11 Gift of the Emperor 14 and
Laser ARC-II 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.5
DPS (thermal) 783 dmg./s. +34 dmg./s. +34 dmg./s. +28 dmg./s. +24 dmg./s. 851 dmg./s. +34,5 dmg./s. +34 dmg./s. +27,5 dmg./s. +24 dmg./s. 1022 dmg./s.
Damage (thermal) 196 dmg. +9 dmg. +8,5 dmg. +6,5 dmg. +6 dmg. 213 dmg. +8,5 dmg. +8,5 dmg. +7 dmg. +6 dmg. 256 dmg.
Rate of fire 240 rounds/min 240 rounds/min 240 rounds/min
Critical chance 5% 5% 5%
Critical damage bonus 50% 50% 50%
Firing range (max.) 1600 m. 1750 m. 1750 m.
Spread 0,9 deg. 0,9 deg. 0,9 deg.
Overheating/cooling 4/1 s. 4/1 s. 4/1 s.
Cost 25500 38300 76500 178500 Manufacturing 105000 157500 315000 735000 Manufacturing Awarded for esports tournaments
Parameters Pulse Laser 14 Pulse Laser 17 Champion Laser 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.5
DPS (thermal) 903 dmg./s. +34 dmg./s. +34 dmg./s. +27,5 dmg./s. +24 dmg./s. 1056 dmg./s. +34 dmg./s. +34 dmg./s. +28 dmg./s. +23,5 dmg./s. 1056 dmg./s.
Damage (thermal) 226 dmg. +8,5 dmg. +9 dmg. +6,5 dmg. +6 dmg. 264 dmg. +9 dmg. +8,5 dmg. +6,5 dmg. +6 dmg. 264 dmg.
Rate of fire 240 rounds/min 240 rounds/min 240 rounds/min
Critical chance 5% 5% 5%
Critical damage bonus 50% 50% 50%
Firing range (max.) 1750 m. 1850 m. 1850 m.
Spread 0,9 deg. 0,9 deg. 0,9 deg.
Overheating/cooling 4/1 s. 4/1 s. 4/1 s.
Cost Can be picked up from destroyed enemies in the zone Transport Hub 427500 855000 1995000 Manufacturing Can be picked up from destroyed enemies in the zone Lava Spines 1237500 2475000 5775000 Manufacturing Awarded for esports tournaments

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions