Siegfried

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Siegfried
Siegfried.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 6

Survivability* 16315
Hull 10554
Shield 4735
Energy 715
Speed 206

Available from the beginning:
Main weapon damage increased by 7%.
Critical chance increased by 5%.
Maximum hull strength increased by 15%.
Maximum shield strength increased by 15%.


Equipment upon purchase
Weapons
Beam Cannon 5 LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
Weapon Overcharge.png InfraredContermeasure Icon.png RepairDronesLarge Icon.png
Ship modifiers
Capacitor CapacitorRecharging Icon.png
Shield AddShldGen Icon.png
Hull ArmorPlates Icon.png Em-insulation icon.png
CPU TurboScanner Icon.png

Special module Lrfe desintegrator.png


Buying price 850 GS.png



* All specifications are shown for the ship with the maximum level of experience (6) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 3

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

An upgraded version of the frigate GF-7B "Iron Harpy", which has several better characteristics. Produced in small series. Out of production after the adoption of the frigate GF-17 "Hydra 2".

Available equipment

Weapons
Beam Cannon 5 Positron Cannon 7 Guided thermosphere.jpg

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png

Active Role Modules
Weapon Overcharge.png Radioactive cloud.jpg 'Sinobi' jump.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
6 715 169 166 10554 4735 85 2400 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
6 206 247 58 61 30 36



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