Mjolnir: Difference between revisions
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The project of this ship came to the mercenaries through the leakage of information from the research laboratory in the marginal sectors. The details are not known to anyone, although there are suspicions that there was a spy in the laboratory who sold the drawings to the highest bidder. The research team "Zeus" was assembled to study the technology of aliens, and one of the results of these studies was this particular ship. The drawings allow you to modify the "Mjolnir" in different variations, which makes it one of the most desirable and expensive ships. | The project of this ship came to the mercenaries through the leakage of information from the research laboratory in the marginal sectors. The details are not known to anyone, although there are suspicions that there was a spy in the laboratory who sold the drawings to the highest bidder. The research team "Zeus" was assembled to study the technology of aliens, and one of the results of these studies was this particular ship. The drawings allow you to modify the "Mjolnir" in different variations, which makes it one of the most desirable and expensive ships. | ||
==Unique ship equipment== | |||
===Active module=== | |||
'''[[Crushing blow]]''' | |||
:Accumulates a charge for all damage dealt. Upon activation, it spends the accumulated charges and deals powerful kinetic damage to the enemy. | |||
|shipClass_text = Fighter | |shipClass_text = Fighter | ||
|shipClass_link = Fighter | |shipClass_link = Fighter | ||
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|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | |stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standart missiles|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standart missiles|50px]] | ||
|stock_ACTIVE_01 = | |stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]] | ||
|stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]] | |||
|stock_ACTIVE_03 = [[File:Active-y.png|link=|50px]] | |||
|stock_ACTIVE_04 = [[File:Active-y.png|link=|50px]] | |||
|stock_ENGINE_MOD_01 = [[File:Enginemod-n.png|link=|50px]] | |||
|stock_ENGINE_MOD_02 = [[File:Enginemod-n.png|link=|50px]] | |||
|stock_ENGINE_MOD_03 = [[File:Enginemod-n.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_01 = [[File:Capacitormod-n.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_02 = [[File:Capacitormod-n.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_03 = [[File:Capacitormod-n.png|link=|50px]] | |||
|stock_SHIELD_MOD_01 = [[File:Shieldmod-n.png|link=|50px]] | |||
|stock_SHIELD_MOD_02 = [[File:Shieldmod-n.png|link=|50px]] | |||
|stock_SHIELD_MOD_03 = [[File:Shieldmod-n.png|link=|50px]] | |||
|stock_ARMOR_MOD_01 = [[File:Hullmod-n.png|link=|50px]] | |||
|stock_ARMOR_MOD_02 = [[File:Hullmod-n.png|link=|50px]] | |||
|stock_ARMOR_MOD_03 = [[File:Hullmod-n.png|link=|50px]] | |||
|stock_CPU_MOD_01 = [[File:Compmod-n.png|link=|50px]] | |||
|stock_CPU_MOD_02 = [[File:Compmod-n.png|link=|50px]] | |||
|stock_CPU_MOD_03 = [[File:Compmod-n.png|link=|50px]] | |||
<!-- Technical specifications block --> | <!-- Technical specifications block --> | ||
|module_active_count = 4 | |module_active_count = 4 | ||
Line 67: | Line 91: | ||
|module_cpu_count = 3 | |module_cpu_count = 3 | ||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = | |hull_resist_thermal = 25 | ||
|hull_resist_kinetic = <nowiki>-</nowiki> | |hull_resist_kinetic = <nowiki>-</nowiki>5 | ||
|hull_resist_emp = | |hull_resist_emp = 55 | ||
|shield_resist_thermal = 0 | |shield_resist_thermal = 0 | ||
|shield_resist_kinetic = 30 | |shield_resist_kinetic = 30 | ||
|shield_resist_emp = <nowiki>-</nowiki>30 | |shield_resist_emp = <nowiki>-</nowiki>30 | ||
|hull_resist_thermal_calc = | |hull_resist_thermal_calc = 25 | ||
|hull_resist_kinetic_calc = - | |hull_resist_kinetic_calc = -5 | ||
|hull_resist_emp_calc = | |hull_resist_emp_calc = 55 | ||
|shield_resist_thermal_calc = 0 | |shield_resist_thermal_calc = 0 | ||
|shield_resist_kinetic_calc = 30 | |shield_resist_kinetic_calc = 30 | ||
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|damage_mul_1 = '''7%''' | |damage_mul_1 = '''7%''' | ||
|damage_mul_1_synLvl = 0 | |damage_mul_1_synLvl = 0 | ||
|hull_health_mul = '''7 | |crit_chance_add = '''8%''' | ||
|crit_chance_add_synLvl = 0 | |||
|hull_health_mul = '''7.5%''' | |||
|hull_health_mul_synLvl = 0 | |hull_health_mul_synLvl = 0 | ||
|shield_max_mul = '''7 | |shield_max_mul = '''7.5%''' | ||
|shield_max_mul_synLvl = 0 | |shield_max_mul_synLvl = 0 | ||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
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|strafe_speed_mul = '''30%''' | |strafe_speed_mul = '''30%''' | ||
|strafe_speed_mul_synLvl = 4_3 | |strafe_speed_mul_synLvl = 4_3 | ||
|railgun_dispersion_mul = '''33 | |railgun_dispersion_mul = '''33.3%''' | ||
|railgun_dispersion_mul_synLvl = 8_1 | |railgun_dispersion_mul_synLvl = 8_1 | ||
|railgun_projectile_speed_mul = '''35%''' | |railgun_projectile_speed_mul = '''35%''' | ||
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|heat_add_mul = '''20%''' | |heat_add_mul = '''20%''' | ||
|heat_add_mul_synLvl = 8_2 | |heat_add_mul_synLvl = 8_2 | ||
|plasma_dispersion_mul = '''33 | |plasma_dispersion_mul = '''33.3%''' | ||
|plasma_dispersion_mul_synLvl = 8_3 | |plasma_dispersion_mul_synLvl = 8_3 | ||
|plasma_projectile_speed_mul = '''35%''' | |plasma_projectile_speed_mul = '''35%''' |
Latest revision as of 11:03, 30 April 2023
Survivability* | 18406 |
Hull | 10691 |
Shield | 5680 |
Energy | 854 |
Speed | 277 |
Available from the beginning:
Main weapon damage increased by 7%.
Critical chance increased by 8%.
Maximum hull strength increased by 7.5%.
Maximum shield strength increased by 7.5%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Cost of manufacturing | 6000000 |
Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Empire
Class: Fighter
Role: Gunship
Rank: 15
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
The project of this ship came to the mercenaries through the leakage of information from the research laboratory in the marginal sectors. The details are not known to anyone, although there are suspicions that there was a spy in the laboratory who sold the drawings to the highest bidder. The research team "Zeus" was assembled to study the technology of aliens, and one of the results of these studies was this particular ship. The drawings allow you to modify the "Mjolnir" in different variations, which makes it one of the most desirable and expensive ships.
Unique ship equipment
Active module
- Accumulates a charge for all damage dealt. Upon activation, it spends the accumulated charges and deals powerful kinetic damage to the enemy.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Maximum speed increased by 10%. | |
Rotation speed increased by 25%. | |
Strafe speed increased by 30%. | |
Kinetic weapon spread reduced by 33.3%. Kinetic weapon projectile speed increased by 35%. | |
Time to weapon heating increased by 20%. | |
EM spread reduced by 33.3%. EM projectile speed increased by 35%. |
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 25 | -5 | 55 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|