EM Dissolvers: Difference between revisions

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==Description==
==Description==
:When it hits an ally, releases nanodrones restoring the ally's hull for '''250''' pts.
:Deals explosive EM damage. Explosion damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}.
:When it hits an ally, releases nanodrones restoring the ally's hull for '''250''' pts. Restoration depends on {{Tooltip|target size|interceptor - *0.5; fighter - *0.75; frigate - *1; destroyer - *1.25}}.
:When an enemy is critically hit, the host's damage resistance increases by '''25''' pts. for '''10''' s.
:When an enemy is critically hit, the host's damage resistance increases by '''25''' pts. for '''10''' s.
:Projectile speed grows with uninterrupted fire.
:Projectile speed grows with uninterrupted fire.
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==Weapon history==
==Weapon history==
:In the continuation of the Apollo-13 project, scientists created a smaller copy of the “Eclipse” setup, called the EM Dissolvers. Given the success of the [[multiphase laser]], they continued to use the technology of a multiphase shield adapter. But now the effect worked on dealing critical damage and improved the engineer's performance, not its allies. Despite the short-term effect, it significantly increased the efficiency of the ship. Unfortunately, it was not without drawbacks, despite the rapid repair the gun quickly overheats. Scientists have boosted cooling, but sometimes it is not enough. Unnoticeable for pilots was the replacement of old nano-drones of the type CS-5 with completely new CS-6. Considering the fact that they were last improved in 4479, this upgrade was one of the main advantages of the new project. The developers of the “EM Dissolvers” received considerable amounts of credits for creating this type of weapon.
:In the continuation of the Apollo-13 project, scientists created a smaller copy of the “Eclipse” setup, called the EM Dissolvers. Given the success of the [[multiphase laser]], they continued to use the technology of a multiphase shield adapter. But now the effect worked on dealing critical damage and improved the engineer's performance, not its allies. Despite the short-term effect, it significantly increased the efficiency of the ship. Unfortunately, it was not without drawbacks, despite the rapid repair the gun quickly overheats. Scientists have boosted cooling, but sometimes it is not enough. Unnoticeable for pilots was the replacement of old nano-drones of the type CS-5 with completely new CS-6. Considering the fact that they were last improved in 4479, this upgrade was one of the main advantages of the new project. The developers of the “EM Dissolvers” received considerable amounts of credits for creating this type of weapon.
   
   
'''From the [[Sentinels]] report'''
'''From the [[Sentinels]] report'''
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| 292 dmg./s.
| 292 dmg./s.
| +13 dmg./s.
| +13 dmg./s.
| +13 dmg./s.
| +12 dmg./s.
| +10,5 dmg./s.
| +11 dmg./s.
| +9 dmg./s.
| +9 dmg./s.
|-align="center"
|-align="center"
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|Rate of fire
|Rate of fire
|colspan="5"| 45 rounds/min
|colspan="5"| 45 rounds/min
|-align="center"
|Trigger radius
|colspan="5"| 95 m.
|-align="center"
|Explosion radius
|colspan="5"| 120 m.
|-align="center"
|-align="center"
|Critical chance
|Critical chance
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|-align="center"
|-align="center"
|Projectile speed (from-to)
|Projectile speed (from-to)
|colspan="5"| 4000-10000 m./s.
|colspan="5"| 4000-10000 m/s
|-align="center"
|-align="center"
|Firing range (max.)
|Firing range (max.)
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|-align="center"
|-align="center"
|Cost
|Cost
|Can be picked up from destroyed enemies in the zone [[Pandora Anomaly]]
| Can be picked up from destroyed enemies in the zone [[Pandora Anomaly]]
|56300{{CR}}
| 56300{{CR}}
|112500{{CR}}
| 112500{{CR}}
|262500{{CR}}
| 262500{{CR}}
|[[Workshop#EM|Manufacturing]]
| [[Workshop#EM|Manufacturing]]
|}
|}



Latest revision as of 13:05, 13 November 2023

EM Dissolvers
EM Dissolvers

Type: EM weapon.

For ship type: Alligator Mk II and premium ships of the role

For ranks: 5-9.

Munitions:

Description

Deals explosive EM damage. Explosion damage depends on target size.
When it hits an ally, releases nanodrones restoring the ally's hull for 250 pts. Restoration depends on target size.
When an enemy is critically hit, the host's damage resistance increases by 25 pts. for 10 s.
Projectile speed grows with uninterrupted fire.

Weapon history

In the continuation of the Apollo-13 project, scientists created a smaller copy of the “Eclipse” setup, called the EM Dissolvers. Given the success of the multiphase laser, they continued to use the technology of a multiphase shield adapter. But now the effect worked on dealing critical damage and improved the engineer's performance, not its allies. Despite the short-term effect, it significantly increased the efficiency of the ship. Unfortunately, it was not without drawbacks, despite the rapid repair the gun quickly overheats. Scientists have boosted cooling, but sometimes it is not enough. Unnoticeable for pilots was the replacement of old nano-drones of the type CS-5 with completely new CS-6. Considering the fact that they were last improved in 4479, this upgrade was one of the main advantages of the new project. The developers of the “EM Dissolvers” received considerable amounts of credits for creating this type of weapon.

From the Sentinels report

According to our intelligence, the engineering ships of the Federation of junior ranks have been completely re-equipped and are now able to more effectively repair the strike forces of their fleet. We recommend using the Omega-3 plan to destroy frigates in the enemy's rear before they enter the battle. Otherwise, the losses of Armada will be small. We also recommend grabbing a few guns for further study and search for means of dealing with them.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
Some damage parameters are rounded to integer values.
Parameters EM Dissolvers 9
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (EM) 292 dmg./s. +13 dmg./s. +12 dmg./s. +11 dmg./s. +9 dmg./s.
Damage (EM) 389 dmg. +17 dmg. +17 dmg. +14 dmg. +12 dmg.
Rate of fire 45 rounds/min
Trigger radius 95 m.
Explosion radius 120 m.
Critical chance 5%
Critical damage bonus 50%
Projectile speed (from-to) 4000-10000 m/s
Firing range (max.) 3700 m.
Overheating/cooling 6/2 s.
Cost Can be picked up from destroyed enemies in the zone Pandora Anomaly 56300 112500 262500 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions