Grizzly: Difference between revisions
(Balance (1.7.3a)) |
(cleanup) |
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Line 31: | Line 31: | ||
|shipImage_SideView = R3LT4_3.png | |shipImage_SideView = R3LT4_3.png | ||
|shipImage_UpView = R3LT4_1.png | |shipImage_UpView = R3LT4_1.png | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File:Beam Cannon 12.jpg|link=Beam Cannon|Beam Cannon 12|70px]] | |stock_WEAPON_01 = [[File:Beam Cannon 12.jpg|link=Beam Cannon|Beam Cannon 12|70px]] | ||
Line 55: | Line 48: | ||
|stock_ARMOR_MOD_02 = [[File:ResistHullThermal Icon.png |link=Thermal Insulator|60px]] | |stock_ARMOR_MOD_02 = [[File:ResistHullThermal Icon.png |link=Thermal Insulator|60px]] | ||
|stock_CPU_MOD_01 = [[File:BattleScanner Icon.png |link=Electronic Guidance|60px]] | |stock_CPU_MOD_01 = [[File:BattleScanner Icon.png |link=Electronic Guidance|60px]] | ||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = 15 | |hull_resist_thermal = 15 | ||
Line 92: | Line 78: | ||
|hull_max_syn1 = 10825 | |hull_max_syn1 = 10825 | ||
|shield_max_syn1 = 10305 | |shield_max_syn1 = 10305 | ||
|shield_regen_syn1 = | |shield_regen_syn1 = 147 | ||
|vision_radius_syn1 = 2000 | |vision_radius_syn1 = 2000 | ||
|lock_time_syn1 = 2 | |lock_time_syn1 = 2 | ||
Line 112: | Line 98: | ||
|hull_max_syn2 = 11800 | |hull_max_syn2 = 11800 | ||
|shield_max_syn2 = 11233 | |shield_max_syn2 = 11233 | ||
|shield_regen_syn2 = | |shield_regen_syn2 = 147 | ||
|vision_radius_syn2 = 2000 | |vision_radius_syn2 = 2000 | ||
|lock_time_syn2 = 2 | |lock_time_syn2 = 2 | ||
Line 132: | Line 118: | ||
|hull_max_syn3 = 12233 | |hull_max_syn3 = 12233 | ||
|shield_max_syn3 = 11645 | |shield_max_syn3 = 11645 | ||
|shield_regen_syn3 = | |shield_regen_syn3 = 147 | ||
|vision_radius_syn3 = 2200 | |vision_radius_syn3 = 2200 | ||
|lock_time_syn3 = 2 | |lock_time_syn3 = 2 | ||
Line 152: | Line 138: | ||
|hull_max_syn4 = 12233 | |hull_max_syn4 = 12233 | ||
|shield_max_syn4 = 11645 | |shield_max_syn4 = 11645 | ||
|shield_regen_syn4 = | |shield_regen_syn4 = 147 | ||
|vision_radius_syn4 = 2200 | |vision_radius_syn4 = 2200 | ||
|lock_time_syn4 = 2 | |lock_time_syn4 = 2 | ||
Line 172: | Line 158: | ||
|hull_max_syn5 = 12557 | |hull_max_syn5 = 12557 | ||
|shield_max_syn5 = 11954 | |shield_max_syn5 = 11954 | ||
|shield_regen_syn5 = | |shield_regen_syn5 = 147 | ||
|vision_radius_syn5 = 2400 | |vision_radius_syn5 = 2400 | ||
|lock_time_syn5 = 2 | |lock_time_syn5 = 2 | ||
Line 192: | Line 178: | ||
|hull_max_syn6 = 12774 | |hull_max_syn6 = 12774 | ||
|shield_max_syn6 = 12160 | |shield_max_syn6 = 12160 | ||
|shield_regen_syn6 = | |shield_regen_syn6 = 147 | ||
|vision_radius_syn6 = 2400 | |vision_radius_syn6 = 2400 | ||
|lock_time_syn6 = 2 | |lock_time_syn6 = 2 | ||
Line 212: | Line 198: | ||
|hull_max_syn7 = 12991 | |hull_max_syn7 = 12991 | ||
|shield_max_syn7 = 12263 | |shield_max_syn7 = 12263 | ||
|shield_regen_syn7 = | |shield_regen_syn7 = 147 | ||
|vision_radius_syn7 = 2600 | |vision_radius_syn7 = 2600 | ||
|lock_time_syn7 = 2 | |lock_time_syn7 = 2 | ||
Line 232: | Line 218: | ||
|hull_max_syn8 = 12991 | |hull_max_syn8 = 12991 | ||
|shield_max_syn8 = 12263 | |shield_max_syn8 = 12263 | ||
|shield_regen_syn8 = | |shield_regen_syn8 = 147 | ||
|vision_radius_syn8 = 2800 | |vision_radius_syn8 = 2800 | ||
|lock_time_syn8 = 2 | |lock_time_syn8 = 2 | ||
Line 252: | Line 238: | ||
|hull_max_syn9 = 13098 | |hull_max_syn9 = 13098 | ||
|shield_max_syn9 = 12367 | |shield_max_syn9 = 12367 | ||
|shield_regen_syn9 = | |shield_regen_syn9 = 147 | ||
|vision_radius_syn9 = 2800 | |vision_radius_syn9 = 2800 | ||
|lock_time_syn9 = 2 | |lock_time_syn9 = 2 | ||
Line 272: | Line 258: | ||
|hull_max_syn10 = 13098 | |hull_max_syn10 = 13098 | ||
|shield_max_syn10 = 12469 | |shield_max_syn10 = 12469 | ||
|shield_regen_syn10 = | |shield_regen_syn10 = 147 | ||
|vision_radius_syn10 = 3000 | |vision_radius_syn10 = 3000 | ||
|lock_time_syn10 = 2 | |lock_time_syn10 = 2 |
Latest revision as of 17:23, 31 January 2024
Survivability* | 26692 |
Hull | 13098 |
Shield | 12469 |
Energy | 1147 |
Speed | 293 |
Available from the beginning:
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Reloading rate of "Engineering modules" reduced by 20%.
Available at experience level 8:
Time to weapon heating increased by 20%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price | 6200000 |
Selling price | 1550000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 11
Description
Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.
Large transsystem corporations have long required a vessel for maintenance and repair and have joined forces to sponsor the development of a new frigate. The best engineers of the “Outpost” shipyard took part in the development. By the end of 4419, the first models of Grizzly frigates were ready and sent to the largest investors.
Despite the high cost of the frigate, which was nevertheless more than compensated by excellent technical characteristics, the production of the ship went global. Later, the Federation Government placed an order for a large batch of frigates. As soon as possible, the order was fulfilled and dozens of ships were sent to various systems to service the most important Armada stations.
Nowadays, you can often stumble upon a group of shabby and decommissioned Grizzly, run by small merchants and travellers. And even though the price of the old ship is much lower, mercenaries prefer to buy Grizzly directly from the conveyor.
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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