Inquisitor: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
(Created page with "{{Ship <!-- Main block --> |ShipName = Inquisitor |ShipLOR = Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ship...")
 
(Added Categories)
Line 277: Line 277:
|heat_sub_mul_synLvl = 8
|heat_sub_mul_synLvl = 8
}}
}}
[[Category:Jericho ships]]
[[Category:Frigate ships]]
[[Category:Guard ships]]

Revision as of 04:10, 22 April 2018

Inquisitor
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 37712
Hull 16493
Shield 25283
Energy 1233
Speed 168

Available from the beginning:
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Effective range of "Guard modules" increased by 25%.
Available at experience level 8:
Weapon cooling rate increased by 50%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module File:Phaseshield.png


Buying price 7900000
Selling price 1975000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 13

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Available equipment

Weapons
Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 13 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 14 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 14 Mass Driver 17 / Pirate mass driver 17 Vulcan 13 Vulcan 17 Destructor 14 Destructor 17 / Pirate destructor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-30 0 -60 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 900 233 174.5 13630 20895 115 2000 2
2 1080 233 174.5 14857 22776 115 2000 2
3 1080 233 174.5 15402 23612 115 2200 2
4 1107 233 179.7 15402 23612 115 2200 2
5 1143 233 186.7 15811 24239 115 2401 2
6 1170 233 191.9 16084 24657 115 2401 2
7 1170 233 191.9 16357 24866 115 2600 2
8 1170 233 191.9 16357 24866 115 2800 2
9 1197 233 197.1 16493 25075 115 2800 2
10 1233 233 204.1 16493 25283 115 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 162 195 55 62 30 36
2 162 195 55 62 30 36
3 163 196 57 62 30 36
4 163 196 57 62 30 36
5 163 196 57 62 30 36
6 164 197 58 62 30 36
7 166 199 60 62 30 36
8 167 200 61 62 30 36
9 168 201 63 62 30 36
10 168 201 63 62 30 36



Ships
Interceptors Fighters Frigates Destroyers