Deconstructor cannon: Difference between revisions

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==Description==
==Description==
:Kinetic weapon with explosive damage. Explosion damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}.
:Each critical hit additionally damages the hull.
:Each critical hit additionally damages the hull.


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|colspan="5"| 60 rounds/min
|colspan="5"| 60 rounds/min
|colspan="5"| 60 rounds/min
|colspan="5"| 60 rounds/min
|-align="center"
|Trigger radius
|colspan="5"| 60 m.
|colspan="5"| 60 m.
|-align="center"
|Explosion radius
|colspan="5"| 70 m.
|colspan="5"| 70 m.
|-align="center"
|-align="center"
|Critical chance
|Critical chance
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|-align="center"
|-align="center"
|Projectile speed  
|Projectile speed  
|colspan="5"| 3500 m./s.
|colspan="5"| 3500 m/s
|colspan="5"| 3600 m./s.
|colspan="5"| 3600 m/s
|-align="center"
|-align="center"
|Firing range (max.)
|Firing range (max.)

Latest revision as of 15:07, 13 November 2023

Deconstructor cannon
Deconstructor cannon

Type: Kinetic weapon.

For ship type: Kris S, Wakizashi R and premium ships of the role

For ranks: 8-12, 12-17.

Munitions:

Description

Kinetic weapon with explosive damage. Explosion damage depends on target size.
Each critical hit additionally damages the hull.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Deconstructor cannon 12 Deconstructor cannon 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (kinetic) 608 dmg./s. +26 dmg./s. +27 dmg./s. +21 dmg./s. +19 dmg./s. 661 dmg./s. +27 dmg./s. +26 dmg./s. +21 dmg./s. +19 dmg./s.
Damage (kinetic) 608 dmg. +26 dmg. +27 dmg. +21 dmg. +19 dmg. 661 dmg. +27 dmg. +26 dmg. +21 dmg. +19 dmg.
Damage to hull (kinetic) 410 dmg. +10 dmg. +20 dmg. +10 dmg. +20 dmg. 440 dmg. +20 dmg. +20 dmg. +10 dmg. +10 dmg.
Rate of fire 60 rounds/min 60 rounds/min
Trigger radius 60 m. 60 m.
Explosion radius 70 m. 70 m.
Critical chance 7% 7%
Critical damage bonus 50% 50%
Projectile speed 3500 m/s 3600 m/s
Firing range (max.) 1800 m. 1800 m.
Spread (from-to) 0-2 deg. 0-2 deg.
Overheating/cooling 7/2 s. 7/2 s.
Energy consumption 20 en./s. 20 en./s.
Cost Can be picked up from destroyed enemies in the zone Ice Belt 225000 450000 1050000 Manufacturing Can be picked up from destroyed enemies in the zone Transport Hub 427500 855000 1995000 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions