Wakizashi R

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Wakizashi R
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 10746
Hull 3158
Shield 6546
Energy 415
Speed 367

Available from the beginning:
Beacon capture speed increased by 20%.
Maximum speed increased by 5%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Effects of "Covert Ops modules" increased by 20%.
Available at experience level 8:
Kinetic weapon spread reduced by 33,3%.
Kinetic weapon projectile speed increased by 35%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 8400000
Selling price 2100000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: Covert Ops
Rank: 14

Description

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

By participating in the development of the Yamato Family project Wakizashi, Technologists simultaneously run their own version of this project, Wakizashi R. If on previous models with neural control, the pilot was placed in a special sarcophagus on board the ship, then this is not required on interceptors like the "Wakizashi R". Modern implants and means of communication allow the pilot to lead a normal life and at the same time “connect” with the ship, even without being on board.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 14 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17 / Pirate phase suppressor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 355 90 69 2610 5410 117 3000 2
2 355 90 69 2845 5897 117 3000 2
3 355 90 69 2950 6114 117 3300 2
4 366 90 71 2950 6114 117 3300 2
5 380 90 74 3028 6276 117 3600 2
6 391 90 76 3080 6384 117 3600 2
7 391 90 76 3133 6438 117 3900 2
8 391 90 76 3133 6438 117 4200 2
9 401 90 78 3158 6493 117 4200 2
10 415 90 80 3158 6546 117 4500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 356 427 177 114 102 78
2 356 427 177 114 102 78
3 358 430 182 114 102 78
4 358 430 182 114 102 78
5 358 430 182 114 102 78
6 360 432 186 114 102 78
7 363 435 191 114 102 78
8 365 438 196 114 102 78
9 367 440 201 114 102 78
10 367 440 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers