'Second Wind' repair kit: Difference between revisions

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{| class="wikitable" width="85%" align="center"
{| class="wikitable" width="85%" align="center"
!rowspan="2" width="20%"|Parameters
!rowspan="2" width="20%"|Parameters
!colspan="4" |'Second Wind' repair kit 12
!colspan="5" |'Second Wind' repair kit 12
!colspan="5" |'Second Wind' repair kit 17
!colspan="5" |'Second Wind' repair kit 17
|-align="center"
|-align="center"
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|{{Mk.3}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.4}}
|{{Mk.5}}
|{{Mk.1}}
|{{Mk.1}}
|{{Mk.2}}
|{{Mk.2}}
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|Hull repair
|Hull repair
| 2700 pts.
| 2700 pts.
| +150 pts.
| +150 pts.
| +150 pts.
| +150 pts.
| +150 pts.
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|Recharge
|Recharge
| 90 s.
| 90 s.
| -10 s.
| -10 s.
| -10 s.
| -10 s.
| -10 s.
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|285000{{CR}}
|285000{{CR}}
|665000{{CR}}
|665000{{CR}}
|[[Workshop#Hull|Manufacturing]]


|Can be picked up from destroyed enemies in the zone [[Pallas Border]]
|Can be picked up from destroyed enemies in the zone [[Pallas Border]]

Latest revision as of 12:49, 16 June 2023

'Second Wind' repair kit
'Second Wind' repair kit

Type: Ship modifier.

Group: Hull modifiers.

For ranks: 8-12, 12-17.

For ship type: Magnetar, Storm Viking and premium ships of the role

Description

Restores hull when Metastable Energy Field Generator is activated.
Can only be enabled once a certain time.
You can place only one modifier.

Characteristics

Parameters 'Second Wind' repair kit 12 'Second Wind' repair kit 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
Hull repair 2700 pts. +150 pts. +150 pts. +150 pts. +150 pts. 2976 pts. +165 pts. +159 pts. +165 pts. +219 pts.
Recharge 90 s. -10 s. -10 s. -10 s. -10 s. 80 s. -10 s. -10 s. -10 s. -10 s.
Cost Can be picked up from destroyed enemies in the zone Vanguard Outpost 142500 285000 665000 Manufacturing Can be picked up from destroyed enemies in the zone Pallas Border 570000 1140000 2660000 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions