Manul: Difference between revisions
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(Balance 1.12.7a) |
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===Active module=== | ===Active module=== | ||
'''[[Shield generator overcharge]]''' | '''[[Shield generator overcharge]]''' | ||
: | :Partially restores shield. Also increases maximum shield volume, but disables energy and shield regeneration. | ||
|shipClass_text = Fighter | |shipClass_text = Fighter | ||
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|raceImage = federation.png | |raceImage = federation.png | ||
|specialAbility1_text = Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by '''50%''' for '''8''' sec. | |specialAbility1_text = Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by '''50%''' for '''8''' sec. | ||
|specialAbility2_text = By ''' | |specialAbility2_text = By '''35'''% increases the rate of fire, energy restoration, maximum speed, strafe and rotation speed by '''8''' sec. Also launches an ionized projectile in the direction of your aim. Upon being hit, the enemy's rate of fire, speed and maneuverability are limited by '''50'''% for '''8''' sec. | ||
|specialAbility3_text = | |specialAbility3_text = | ||
|specialAbility1_energycost = '''84''' en. | |specialAbility1_energycost = '''84''' en. |
Latest revision as of 20:57, 2 July 2024
Survivability* | 14290 |
Hull | 6708 |
Shield | 7020 |
Energy | 983 |
Speed | 383 |
Available from the beginning:
Maximum speed increased by 5%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Cost of manufacturing | 10000000 |
Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Federation
Class: Fighter
Role: Gunship
Rank: 17
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 1 shield, 2 hulls and 2 cpu.
Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
Manul is a gunship fighter used by the Armada for several years now. For a long time, the existence of this ship was considered a myth, as the army commanders carefully concealed information about their fighter, using it only during punitive raids on pirate bases.
The recent publication of the patents for Manul from the “Outpost” shipyard, combined with the Armada's authorization to sell the gunship to third parties, can only mean one thing. The Federation army has received an even more advanced fighter.
Unique ship equipment
Weapon
- Plasma weapon. Hitting the enemy increases the weapon’s rate of fire.
Active module
- Partially restores shield. Also increases maximum shield volume, but disables energy and shield regeneration.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Rotation speed increased by 25%. | |
Afterburner energy draw reduced by 25%. | |
Maximum speed increased by 10%. | |
EM spread reduced by 33.3%. EM projectile speed increased by 35%. | |
Critical chance increased by 10%. | |
Kinetic weapon spread reduced by 33.3%. Kinetic weapon projectile speed increased by 35%. |
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Player Builds