Manul

From Star Conflict Wiki
Jump to navigation Jump to search
Manul
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 14290
Hull 6708
Shield 7020
Energy 983
Speed 383

Available from the beginning:
Maximum speed increased by 5%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Assault Railgun 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 10000000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Fighter
Role: Gunship
Rank: 17

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 1 shield, 2 hulls and 2 cpu.

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Manul is a gunship fighter used by the Armada for several years now. For a long time, the existence of this ship was considered a myth, as the army commanders carefully concealed information about their fighter, using it only during punitive raids on pirate bases.

The recent publication of the patents for Manul from the “Outpost” shipyard, combined with the Armada's authorization to sell the gunship to third parties, can only mean one thing. The Federation army has received an even more advanced fighter.

Unique ship equipment

Weapon

'Fury' plasma gun

Plasma weapon. Hitting the enemy increases the weapon’s rate of fire.

Active module

Shield generator overcharge

Partially restores shield. Also increases maximum shield volume, but disables energy and shield regeneration.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by 50% for 8 sec. 84 en. 35 s.
By 35% increases the rate of fire, energy restoration, maximum speed, strafe and rotation speed by 8 sec. Also launches an ionized projectile in the direction of your aim. Upon being hit, the enemy's rate of fire, speed and maneuverability are limited by 50% for 8 sec. 250 en. 35 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Rotation speed increased by 25%.
Afterburner energy draw reduced by 25%.
Maximum speed increased by 10%.
EM spread reduced by 33.3%.
EM projectile speed increased by 35%.
Critical chance increased by 10%.
Kinetic weapon spread reduced by 33.3%.
Kinetic weapon projectile speed increased by 35%.

Available equipment

Weapons
Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 / Pirate flux phaser 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 840 175 163 5544 5801 128 2500 2
2 840 175 163 6043 6323 128 2500 2
3 840 175 163 6265 6555 128 2750 2
4 865 175 168 6265 6555 128 2750 2
5 899 175 174 6431 6729 128 3000 2
6 924 175 179 6542 6845 128 3000 2
7 924 175 179 6653 6903 128 3250 2
8 924 175 179 6653 6903 128 3500 2
9 949 175 184 6708 6962 128 3500 2
10 983 175 190 6708 7020 128 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 371 446 90 88 72 66
2 371 446 90 88 72 66
3 374 449 92 88 72 66
4 374 449 92 88 72 66
5 374 449 92 88 72 66
6 376 451 95 88 72 66
7 378 454 97 88 72 66
8 381 457 100 88 72 66
9 383 460 102 88 72 66
10 383 460 102 88 72 66

Player Builds


Ships
Interceptors Fighters Frigates Destroyers