Kalah: Difference between revisions
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{{Ship | {{Ship | ||
| | <!-- Main block --> | ||
| | |ShipName = Kalah | ||
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods. | |||
| | The most massive fighter of the imperial Warden Order. For a long time it was the basis of both the Emperor's personal fleet and the Fleet of Earth Preservers. It was widely used in the Civil War and in subsequent conflicts with the Federation. It is in service, although no longer produced. | ||
| | |shipClass_text = Fighter | ||
| | |shipClass_link = Fighter | ||
| | |tier = 2 | ||
| | |rank = 6 | ||
| | |shipRole_text = Gunship | ||
| | |shipRole_link = Gunship | ||
| | |shipRole_image = role_attack.png | ||
| | |raceName = EMPIRE | ||
| | |race_link = EMPIRE | ||
| | |raceNameLink = EMPIRE | ||
| | |raceImage = empire.png | ||
| | |specialAbility_text = Overdrive | ||
| | |specialAbility_link = Overdrive | ||
| | |specialAbility_icon = Gunship overdrive.png | ||
| | |price = 1430 | ||
| | |currency = GS | ||
| | <!-- Image block --> | ||
| | |shipImage_Animation = R1MT2P.gif | ||
| | |shipImage_FrontView = R1MT2P_2.png | ||
| | |shipImage_SideView = R1MT2P_3.png | ||
| | |shipImage_UpView = R1MT2P_1.png | ||
| | <!-- Module's slots --> | ||
| | |module_active_count = 3 | ||
| | |module_engine_count = 1 | ||
| | |module_hull_count = 2 | ||
| | |module_shield_count = 0 | ||
| | |module_capacitor_count = 0 | ||
| | |module_cpu_count = 1 | ||
| | <!-- Stock fit --> | ||
| | |stock_WEAPON_01 = [[File:Assault Railgun 8.jpg|link=Assault Railgun|Assault Railgun 8|70px]] | ||
| | |stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | ||
| | |stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | ||
| | |stock_ACTIVE_01 = [[File:Aiming_Overcharge.png |link=Aiming Overcharge|70px]] | ||
| | |stock_ACTIVE_02 = [[File:Engine_Overcharge.png |link=Engine Overcharge|70px]] | ||
| | |stock_ACTIVE_03 = [[File:Combat_Reboot.png |link=Combat Reboot|70px]] | ||
|stock_ACTIVE_04 = [[File:RepairDronesMedium_Icon.png |link=Repair Kit M|70px]] | |||
|stock_ENGINE_MOD_01 = [[File:CollisionComp Icon.png |link=Collision Compensator|60px]] | |||
|stock_ENGINE_MOD_02 = [[File:KatalizatorInjector Icon.png |link=Catalyst Injector|60px]] | |||
|stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger Icon.png |link=Pulse Discharger|60px]] | |||
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png |link=EM-diffuser|60px]] | |||
|stock_ARMOR_MOD_01 = [[File:ResistHullKinetic Icon.png |link=Reactive Armor|60px]] | |||
|stock_ARMOR_MOD_02 = [[File:ResistHullThermal Icon.png |link=Thermal Insulator|60px]] | |||
|stock_ARMOR_MOD_03 = [[File:ArmorPlates Icon.png |link=Reinforced Beams|60px]] | |||
|stock_CPU_MOD_01 = [[File:ScoutScanner Icon.png |link=Enhanced Scanner|60px]] | |||
<!-- Technical specifications block --> | |||
|module_active_count = 4 | |||
|module_engine_count = 2 | |||
|module_hull_count = 3 | |||
|module_shield_count = 1 | |||
|module_capacitor_count = 1 | |||
|module_cpu_count = 1 | |||
<!-- Damage resist subblock --> | |||
|hull_resist_thermal = 15 | |||
|hull_resist_kinetic = <nowiki>-</nowiki>15 | |||
|hull_resist_emp = 45 | |||
|shield_resist_thermal = 0 | |||
|shield_resist_kinetic = 30 | |||
|shield_resist_emp = <nowiki>-</nowiki>30 | |||
|hull_resist_thermal_calc = 15 | |||
|hull_resist_kinetic_calc = -15 | |||
|hull_resist_emp_calc = 45 | |||
|shield_resist_thermal_calc = 0 | |||
|shield_resist_kinetic_calc = 30 | |||
|shield_resist_emp_calc = -30 | |||
<!-- Synergy = 8 --> | |||
|synLevel_syn8 = 8 | |||
|max_speed_syn8 = 275 | |||
|max_speed_boost_syn8 = 330 | |||
|acceleration_syn8 = 100 | |||
|acceleration_boost_syn8 = 200 | |||
|boost_energy_cost_syn8 = 132 | |||
|boost_energy_min_syn8 = 110 | |||
|strafe_speed_x_syn8 = 88 | |||
|strafe_speed_y_syn8 = 88 | |||
|rot_speed_x_syn8 = 72 | |||
|rot_speed_y_syn8 = 72 | |||
|rot_speed_z_syn8 = 66 | |||
|energy_max_syn8 = 611 | |||
|energy_regen_syn8 = 124 | |||
|hull_max_syn8 = 6978 | |||
|shield_max_syn8 = 4409 | |||
|shield_regen_syn8 = 107 | |||
|vision_radius_syn8 = 3500 | |||
|lock_time_syn8 = 2 | |||
<!-- Synergy unlocked bonus block --> | |||
|damage_mul = '''15%''' | |||
|damage_mul_synLvl = 2 | |||
|railgun_projectile_speed_mul = '''35%''' | |||
|railgun_projectile_speed_mul_synLvl = 4 | |||
|railgun_dispersion_mul = '''33,3%''' | |||
|railgun_dispersion_mul_synLvl = 4 | |||
}} | }} | ||
[[Category:Ships]] | |||
[[Category:Empire ships]] | |||
[[Category:Fighter ships]] | |||
[[Category:Gunship ships]] | |||
Latest revision as of 18:19, 21 April 2019
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 12036 |
Hull | 6978 |
Shield | 4409 |
Energy | 611 |
Speed | 275 |
Available from the beginning:
Main weapon damage increased by 15%.
Kinetic weapon spread reduced by 33,3%.
Kinetic weapon projectile speed increased by 35%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price | 1430 |
* All specifications are shown for the ship with the maximum level of experience (8) without equipment
General information
Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 6
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
The most massive fighter of the imperial Warden Order. For a long time it was the basis of both the Emperor's personal fleet and the Fleet of Earth Preservers. It was widely used in the Civil War and in subsequent conflicts with the Federation. It is in service, although no longer produced.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|