Granite: Difference between revisions
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===Weapon=== | ===Weapon=== | ||
'''[[Energy discharger]]''' | '''[[Energy discharger]]''' | ||
:When a target is hit, the activated special module's effect is extended | :When a target is hit, the activated special module's effect is extended for each accurate shot. | ||
===Active module=== | ===Active module=== | ||
'''[[Antisabotage 2.1]]''' | '''[[Antisabotage 2.1]]''' | ||
:Any effect | :Any effect intended to scramble your ship's control and applied when the module is active, is blocked. The target's hull and shield resistances temporarily increase, while the remaining module active time is reduced. | ||
===CPU modifier=== | ===CPU modifier=== | ||
'''[['Satisfaction' algorithm]]''' | '''[['Satisfaction' algorithm]]''' | ||
:If a friendly or a hostile ship is destroyed in | :If a friendly or a hostile ship is destroyed in nearby range, allies' rate of fire temporarily increases. You can place only one modifier. | ||
|shipClass_text = Fighter | |shipClass_text = Fighter | ||
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|raceNameLink = Empire | |raceNameLink = Empire | ||
|raceImage = empire.png | |raceImage = empire.png | ||
|specialAbility1_text = Surrounds the ship with a shield for '''15''' seconds. The shield absorbs all damage, but spends energy: '''1''' point for every ''' | |specialAbility1_text = Surrounds the ship with a shield for '''15''' seconds. The shield absorbs all damage, but spends energy: '''1''' point for every '''15''' pts. damage. If energy is depleted, the shield disappears. | ||
|specialAbility2_text = Increases the range of the main | |specialAbility2_text = Increases the range of the main weapon by '''30%'''. Increases resistance to all damage by '''50''' pts. for each ally, including yourself, in a radius of '''3750''' m. | ||
|specialAbility3_text = | |specialAbility3_text = | ||
|specialAbility1_energycost = '''0''' en. | |specialAbility1_energycost = '''0''' en. | ||
|specialAbility2_energycost = ''' | |specialAbility2_energycost = '''350''' en. | ||
|specialAbility3_energycost = | |specialAbility3_energycost = | ||
|specialAbility1_recharge = '''30''' s. | |specialAbility1_recharge = '''30''' s. | ||
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|specialAbility_icon = Icon_???.jpg | |specialAbility_icon = Icon_???.jpg | ||
|specialAbility_icon1 = [[File:Command diffusion shield.png|link=Diffusion Shield|50px]] | |specialAbility_icon1 = [[File:Command diffusion shield.png|link=Diffusion Shield|50px]] | ||
|specialAbility_icon2 = [[File:Adaptive | |specialAbility_icon2 = [[File:Adaptive resonator1.png|link=Adaptive resonator|50px]] | ||
|specialAbility_icon3 = | |specialAbility_icon3 = | ||
|price = | |price = | ||
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|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | |stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standart missiles|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standart missiles|50px]] | ||
|stock_ACTIVE_01 = | |stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]] | ||
|stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]] | |||
|stock_ACTIVE_03 = [[File:Active-y.png|link=|50px]] | |||
|stock_ACTIVE_04 = [[File:Active-y.png|link=|50px]] | |||
|stock_ENGINE_MOD_01 = [[File:Enginemod-y.png|link=|50px]] | |||
|stock_ENGINE_MOD_02 = [[File:Enginemod-y.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_01 = [[File:Capacitormod-y.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_02 = [[File:Capacitormod-y.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_03 = [[File:Capacitormod-y.png|link=|50px]] | |||
|stock_SHIELD_MOD_01 = [[File:Shieldmod-y.png|link=|50px]] | |||
|stock_ARMOR_MOD_01 = [[File:Hullmod-y.png|link=|50px]] | |||
|stock_ARMOR_MOD_02 = [[File:Hullmod-y.png|link=|50px]] | |||
|stock_CPU_MOD_01 = [[File:Compmod-y.png|link=|50px]] | |||
<!-- Technical specifications block --> | <!-- Technical specifications block --> | ||
|module_active_count = 4 | |module_active_count = 4 | ||
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|energy_regen_mul_1 = '''25%''' | |energy_regen_mul_1 = '''25%''' | ||
|energy_regen_mul_1_synLvl = 2 | |energy_regen_mul_1_synLvl = 2 | ||
| | |module_command_cooldown_mul = '''13%''' | ||
| | |module_command_cooldown_mul_synLvl = 4_1 | ||
|energy_regen_mul = '''20%''' | |energy_regen_mul = '''20%''' | ||
|energy_regen_mul_synLvl = 8_1 | |energy_regen_mul_synLvl = 8_1 | ||
}} | }} | ||
[[Category:Empire ships]] | [[Category:Empire ships]] | ||
[[Category:Command ships]] | [[Category:Command ships]] |
Latest revision as of 08:26, 20 September 2023
Survivability* | 15771 |
Hull | 8391 |
Shield | 5348 |
Energy | 743 |
Speed | 290 |
Available from the beginning:
Main weapon damage increased by 7%.
Maximum speed increased by 5%.
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Cost of manufacturing | 8990000 |
Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Empire
Class: Fighter
Role: Command
Rank: 16
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 2 engines, 3 capacitors, 1 shield, 2 hulls and 1 cpu.
Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.
Granite received its name in honour of the granite stones of memory, in which the names of those who gave their lives for the Emperor are engraved. Like those stones, these ships bear the memory of the fallen. At the beginning of their journey, they were simple and unpretentious support machines. But every fight and every death made their own adjustments to their design. Engineers of Martian Laboratories created new designs, based on pilot reports and their combat experience.
Unique ship equipment
Weapon
- When a target is hit, the activated special module's effect is extended for each accurate shot.
Active module
- Any effect intended to scramble your ship's control and applied when the module is active, is blocked. The target's hull and shield resistances temporarily increase, while the remaining module active time is reduced.
CPU modifier
- If a friendly or a hostile ship is destroyed in nearby range, allies' rate of fire temporarily increases. You can place only one modifier.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Cooldown time for "Command modules" group modules reduced by 13%. | |
Energy regeneration speed increased by 20%. | |
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
10 | 40 | -20 | 25 | -5 | 55 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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