Dvergr Knight: Difference between revisions
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|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]] | |stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small missiles|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small missiles|50px]] | ||
|stock_ACTIVE_01 = [[File:'Ghost' camo system.jpg |link='Ghost' camo system|70px]] | |stock_ACTIVE_01 = [[File:'Ghost' camo system.jpg |link='Ghost' camo system|'Ghost' camo system 6|70px]] | ||
|stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png |link=IR Flares|70px]] | |stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png |link=IR Flares|70px]] | ||
|stock_ACTIVE_03 = [[File:AdaptiveArmorBoost_Icon.png |link=Nanocomposite Coating|70px]] | |stock_ACTIVE_03 = [[File:AdaptiveArmorBoost_Icon.png |link=Nanocomposite Coating|70px]] |
Latest revision as of 15:50, 16 February 2023
Survivability* | 7414 |
Hull | 4374 |
Shield | 2630 |
Energy | 297 |
Speed | 358 |
Available from the beginning:
Beacon capture speed increased by 35%.
Main weapon damage increased by 7%.
Sensor range increased by 50%.
Maximum speed increased by 10%.
Available at experience level 2:
Critical chance increased by 15%.
Available at experience level 4:
Reloading rate of "Recon modules" reduced by 20%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Hull | |
CPU |
Special module |
Buying price | 250000 |
Selling price | 62500 |
* All specifications are shown for the ship with the maximum level of experience (7) without equipment
General information
Faction: EMPIRE
Class: Interceptor
Role: Recon
Rank: 4
Description
Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.
Light interceptor of the Imperial Warden Order, a deep modification of the AJF-12 "Dvergr". Squadrons of the Warden Order, equipped with WOJF-13 "Dvergr Knight", carry out continuous patrols of the probable routes of the Emperor's personal fleet.
Available equipment
Active Multipurpose Modules
Shield
Ship has no shield slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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