Honor: Difference between revisions
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{{Ship | |||
<!-- Main block --> | |||
|ShipName = Honor | |||
|ShipLOR = Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team. | |||
This frigate was released as soon as possible after the defeat of the Federation in one of the bloody clashes with the Pirates Cartel. The outcome of the battle was decided by the fact that the guns on the Federation frigates overheated too quickly and could not lead prolonged battles. "Honor" was equipped with new power system coolers and improved side engines. Subsequent battles showed a great advantage of the Honor over the ships of the Cartel. | |||
|shipClass_text = Frigate | |||
|shipClass_link = Frigate | |||
|tier = 2 | |||
|rank = 6 | |||
|shipRole_text = Engineering | |||
|shipRole_link = Engineering | |||
|shipRole_image = role_engineer.png | |||
|raceName = FEDERATION | |||
|race_link = FEDERATION | |||
|raceNameLink = FEDERATION | |||
|raceImage = federation.png | |||
|specialAbility_text = Combat Drones | |||
|specialAbility_link = Combat Drones | |||
|specialAbility_icon = Engineering combat drones.png | |||
|price = 1430 | |||
|currency = GS | |||
<!-- Image block --> | |||
|shipImage_Animation = R3LT2P.gif | |||
|shipImage_FrontView = R3LT2P_2.png | |||
|shipImage_SideView = R3LT2P_3.png | |||
|shipImage_UpView = R3LT2P_1.png | |||
<!-- Stock fit --> | |||
|stock_WEAPON_01 = [[File:Beam Cannon 9.jpg|link=Beam Cannon|Beam Cannon 8|70px]] | |||
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]] | |||
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]] | |||
|stock_ACTIVE_01 = [[File:Mass_Shield_Generator.png |link=Mass Shield Generator|70px]] | |||
|stock_ACTIVE_02 = [[File:Nanodrone_Cloud.png |link=Nanodrone Cloud|70px]] | |||
|stock_ACTIVE_03 = [[File:RepairDronesLarge_Icon.png |link=Repair Kit L|70px]] | |||
|stock_ACTIVE_04 = [[File:ShieldRestoreLarge_Icon.png |link=Shield Booster L|70px]] | |||
|stock_ENGINE_MOD_01 = [[File:CollisionComp Icon.png |link=Collision Compensator|60px]] | |||
|stock_ENGINE_MOD_02 = [[File:EngineGenerator Icon.png |link=Auxiliary Generator|60px]] | |||
|stock_CAPACITOR_MOD_01 = [[File:CapacitorRecharging Icon.png |link=Voltage Regulator|60px]] | |||
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png |link=EM-diffuser|60px]] | |||
|stock_ARMOR_MOD_01 = [[File:ResistHullKinetic Icon.png |link=Reactive Armor|60px]] | |||
|stock_ARMOR_MOD_02 = [[File:ResistHullThermal Icon.png |link=Thermal Insulator|60px]] | |||
|stock_CPU_MOD_01 = [[File:BattleScanner Icon.png |link=Electronic Guidance|60px]] | |||
|stock_CPU_MOD_02 = [[File:ProtonWall Icon.png |link='Proton Wall' System|60px]] | |||
<!-- Damage resist subblock --> | |||
|hull_resist_thermal = 15 | |||
|hull_resist_kinetic = <nowiki>-</nowiki>15 | |||
|hull_resist_emp = 45 | |||
|shield_resist_thermal = 0 | |||
|shield_resist_kinetic = 30 | |||
|shield_resist_emp = <nowiki>-</nowiki>30 | |||
|hull_resist_thermal_calc = 15 | |||
|hull_resist_kinetic_calc = -15 | |||
|hull_resist_emp_calc = 45 | |||
|shield_resist_thermal_calc = 0 | |||
|shield_resist_kinetic_calc = 30 | |||
|shield_resist_emp_calc = -30 | |||
<!-- Synergy = 8 --> | |||
|synLevel_syn8 = 8 | |||
|max_speed_syn8 = 292 | |||
|max_speed_boost_syn8 = 350 | |||
|acceleration_syn8 = 61 | |||
|acceleration_boost_syn8 = 122 | |||
|boost_energy_cost_syn8 = 188 | |||
|boost_energy_min_syn8 = 130 | |||
|strafe_speed_x_syn8 = 61 | |||
|strafe_speed_y_syn8 = 61 | |||
|rot_speed_x_syn8 = 30 | |||
|rot_speed_y_syn8 = 30 | |||
|rot_speed_z_syn8 = 36 | |||
|energy_max_syn8 = 919 | |||
|energy_regen_syn8 = 187 | |||
|hull_max_syn8 = 10722 | |||
|shield_max_syn8 = 10627 | |||
|shield_regen_syn8 = 127 | |||
|vision_radius_syn8 = 2800 | |||
|lock_time_syn8 = 2 | |||
<!-- Default bonus block --> | |||
<!-- Synergy unlocked bonus block --> | |||
|max_speed_mul = '''10%''' | |||
|max_speed_mul_synLvl = 2 | |||
|heat_add_mul = '''20%''' | |||
|heat_add_mul_synLvl = 4 | |||
}} | |||
[[Category:Ships]] | |||
[[Category:Federation ships]] | |||
[[Category:Frigate ships]] | |||
[[Category:Engineering ships]] |
Latest revision as of 17:25, 31 January 2024
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 22260 |
Hull | 10722 |
Shield | 10627 |
Energy | 919 |
Speed | 292 |
Available from the beginning:
Maximum speed increased by 10%.
Time to weapon heating increased by 20%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price | 1430 |
* All specifications are shown for the ship with the maximum level of experience (8) without equipment
General information
Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 6
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.
This frigate was released as soon as possible after the defeat of the Federation in one of the bloody clashes with the Pirates Cartel. The outcome of the battle was decided by the fact that the guns on the Federation frigates overheated too quickly and could not lead prolonged battles. "Honor" was equipped with new power system coolers and improved side engines. Subsequent battles showed a great advantage of the Honor over the ships of the Cartel.
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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