Gargoyle: Difference between revisions
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|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon lamp]] | |stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon lamp]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise_Icon.png|link=Cruise missile|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_Cruise_Icon.png|link=Cruise missile|50px]] | ||
|stock_ACTIVE_01 = | |stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]] | ||
|stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]] | |||
|stock_ACTIVE_03 = [[File:Active-y.png|link=|50px]] | |||
|stock_ACTIVE_04 = [[File:Active-y.png|link=|50px]] | |||
|stock_ENGINE_MOD_01 = [[File:Enginemod-n.png|link=|50px]] | |||
|stock_ENGINE_MOD_02 = [[File:Enginemod-n.png|link=|50px]] | |||
|stock_ENGINE_MOD_03 = [[File:Enginemod-n.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_01 = [[File:Capacitormod-n.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_02 = [[File:Capacitormod-n.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_03 = [[File:Capacitormod-n.png|link=|50px]] | |||
|stock_SHIELD_MOD_01 = [[File:Shieldmod-n.png|link=|50px]] | |||
|stock_SHIELD_MOD_02 = [[File:Shieldmod-n.png|link=|50px]] | |||
|stock_SHIELD_MOD_03 = [[File:Shieldmod-n.png|link=|50px]] | |||
|stock_ARMOR_MOD_01 = [[File:Hullmod-n.png|link=|50px]] | |||
|stock_ARMOR_MOD_02 = [[File:Hullmod-n.png|link=|50px]] | |||
|stock_ARMOR_MOD_03 = [[File:Hullmod-n.png|link=|50px]] | |||
|stock_CPU_MOD_01 = [[File:Compmod-n.png|link=|50px]] | |||
|stock_CPU_MOD_02 = [[File:Compmod-n.png|link=|50px]] | |||
|stock_CPU_MOD_03 = [[File:Compmod-n.png|link=|50px]] | |||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = 15 | |hull_resist_thermal = 15 | ||
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|crit_chance_add_1 = '''5%''' | |crit_chance_add_1 = '''5%''' | ||
|crit_chance_add_1_synLvl = 2 | |crit_chance_add_1_synLvl = 2 | ||
|hull_resist_thermal_add = '''30 | |hull_resist_thermal_add = '''30''' pts | ||
|hull_resist_thermal_add_synLvl = 4_1 | |hull_resist_thermal_add_synLvl = 4_1 | ||
|hull_resist_emp_add = '''33 | |hull_resist_emp_add = '''33''' pts | ||
|hull_resist_emp_add_synLvl = 4_2 | |hull_resist_emp_add_synLvl = 4_2 | ||
|hull_resist_kinetic_add = '''27 | |hull_resist_kinetic_add = '''27''' pts | ||
|hull_resist_kinetic_add_synLvl = 4_3 | |hull_resist_kinetic_add_synLvl = 4_3 | ||
|damage_mul = '''10%''' | |damage_mul = '''10%''' | ||
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|crit_damage_add_synLvl = 8_3 | |crit_damage_add_synLvl = 8_3 | ||
}} | }} | ||
[[Category:Empire ships]] | [[Category:Empire ships]] | ||
[[Category:Long Range ships]] | [[Category:Long Range ships]] |
Revision as of 08:23, 18 March 2022
Survivability* | 19662 |
Hull | 13340 |
Shield | 5796 |
Energy | 965 |
Speed | 225 |
Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Cost of manufacturing | 6200000 |
Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Empire
Class: Frigate
Role: Long Range
Rank: 11
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.
Long-range Empire frigate Gargoyle offers pilots additional options that make the ship a formidable opponent even for ships of higher ranks and enable you to adapt the vessel to conditions of skirmish, missions or open space. The unique special module ‘Synergetic disintegrator’ deals additional thermal damage to frigates and destroyers and the enemy's rate of fire on hits. ‘Boson Cannon’ deals damage to several enemy ships! Active module ‘Disintegrator modifier’ significantly increases the main weapon's rate of fire and it is perfectly complemented by the 'Dual-channel repeater' modifier, which increases the disintegrator charge speed and the main guns firing rate at the expense of killed enemies.
For centuries, the Wardens have been protecting the Emperor and he never spared funds for arming the order. The best minds of the Empire gathered in the solar system to develop ships and the best weapons.
Originally created for parades, the Gargoyle frigate quickly grew to be the main defensive ship. Unique features allowed it to surpass Chiron, used by the Order earlier. Links of Gargoyles stood on the outskirts of the Solar System and frigates covered any enemy ships with constant fire of disintegrators. Moreover, the ship was considered divine, because the Emperor’s hand touched its engineers.
Unfortunately, despite the excellent armament and excellent pilots, the order was unable to contain the Alien attack. But mercenaries say that they still see a wing of these frigates in remote sectors. But whether they belong to the Wardens is not known.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Hull resistance to thermal damage increased by 30 pts. | |
Hull resistance to EM damage increased by 33 pts. | |
Hull resistance to kinetic damage increased by 27 pts. | |
Main weapon damage increased by 10%. | |
Critical chance increased by 10%. | |
Critical damage increased by 20%. |
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Player Builds