Gargoyle

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Gargoyle
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 19662
Hull 13340
Shield 5796
Energy 965
Speed 225

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Beam Cannon 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 6200000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Empire
Class: Frigate
Role: Long Range
Rank: 11

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

Long-range Empire frigate Gargoyle offers pilots additional options that make the ship a formidable opponent even for ships of higher ranks and enable you to adapt the vessel to conditions of skirmish, missions or open space. The unique special module ‘Synergetic disintegrator’ deals additional thermal damage to frigates and destroyers and the enemy's rate of fire on hits. ‘Boson Cannon’ deals damage to several enemy ships! Active module ‘Disintegrator modifier’ significantly increases the main weapon's rate of fire and it is perfectly complemented by the 'Dual-channel repeater' modifier, which increases the disintegrator charge speed and the main guns firing rate at the expense of killed enemies.

For centuries, the Wardens have been protecting the Emperor and he never spared funds for arming the order. The best minds of the Empire gathered in the solar system to develop ships and the best weapons.

Originally created for parades, the Gargoyle frigate quickly grew to be the main defensive ship. Unique features allowed it to surpass Chiron, used by the Order earlier. Links of Gargoyles stood on the outskirts of the Solar System and frigates covered any enemy ships with constant fire of disintegrators. Moreover, the ship was considered divine, because the Emperor’s hand touched its engineers.

Unfortunately, despite the excellent armament and excellent pilots, the order was unable to contain the Alien attack. But mercenaries say that they still see a wing of these frigates in remote sectors. But whether they belong to the Wardens is not known.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Sniper gun, each shot of which additionally deals thermal damage: 1250 pts. to frigates and 25860 pts. to destroyers. Damage depends on the level of the main weapon installed on the ship. 166 en. 3 s.
Sniper gun, each shot of which additionally deals thermal damage: 1250 pts. to frigates and 25860 pts. to destroyers. The damage of each next hit grows, if there were no misses and no more than 6 seconds passed between hits. Damage depends on the level of the main weapon installed on the ship. 180 en. 3 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Hull resistance to thermal damage increased by 30 pts.
Hull resistance to EM damage increased by 33 pts.
Hull resistance to kinetic damage increased by 27 pts.
Main weapon damage increased by 10%.
Critical chance increased by 10%.
Critical damage increased by 20%.

Available equipment

Weapons
Beam Cannon 12 Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 13 Positron Cannon 11 Positron Cannon 14 Coil Mortar 12 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 11 Mass Driver 14 Vulcan 13

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 825 214 160 11025 4790 143 2000 2
2 825 214 160 12017 5221 143 2000 2
3 825 214 160 12458 5413 143 2200 2
4 850 214 165 12458 5413 143 2200 2
5 883 214 171 12789 5556 143 2400 2
6 908 214 176 13010 5652 143 2400 2
7 908 214 176 13230 5700 143 2600 2
8 908 214 176 13230 5700 143 2800 2
9 932 214 181 13340 5748 143 2800 2
10 965 214 187 13340 5796 143 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 218 262 55 61 30 36
2 218 262 55 61 30 36
3 220 264 56 61 30 36
4 220 264 56 61 30 36
5 220 264 56 61 30 36
6 221 265 58 61 30 36
7 222 267 59 61 30 36
8 224 269 61 61 30 36
9 225 270 62 61 30 36
10 225 270 62 61 30 36

Player Builds


Ships
Interceptors Fighters Frigates Destroyers