Eclipse Launcher: Difference between revisions

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==Description==
==Description==
:Deals EM damage.
:Deals explosive EM damage. Explosion damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}.
:Projectile impact releases nanodrones that attack enemies.
:Projectile impact releases nanodrones that attack enemies.
:Drones restore hull to all allies in '''400''' m. radius. Restoration depends on {{Tooltip|target size|interceptor - *0.5; fighter - *0.75; frigate - *1; destroyer - *1.25}}.
:Drones restore hull to all allies in '''400''' m. radius. Restoration depends on {{Tooltip|target size|interceptor - *0.5; fighter - *0.75; frigate - *1; destroyer - *1.25}}.
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|colspan="5"| 40 rounds/min
|colspan="5"| 40 rounds/min
|colspan="5"| 40 rounds/min
|colspan="5"| 40 rounds/min
|-align="center"
|Trigger radius
|colspan="5"| 95 m.
|colspan="5"| 95 m.
|-align="center"
|Explosion radius
|colspan="5"| 120 m.
|colspan="5"| 120 m.
|-align="center"
|-align="center"
|Critical chance
|Critical chance
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|-align="center"
|-align="center"
|Projectile speed  
|Projectile speed  
|colspan="5"| 5500 m./s.
|colspan="5"| 5500 m/s
|colspan="5"| 5750 m./s.
|colspan="5"| 5750 m/s
|-align="center"
|-align="center"
|Firing range (max.)
|Firing range (max.)
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|-align="center"
|-align="center"
|Overheating/cooling
|Overheating/cooling
|colspan="5"| 6/3,3 s.
|colspan="5"| 6/3.3 s.
|colspan="5"| 6/3,3 s.
|colspan="5"| 6/3.3 s.
|-align="center"
|-align="center"
|Cost
|Cost
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|3150000{{CR}}
|3150000{{CR}}
|[[Workshop#EM|Manufacturing]]
|[[Workshop#EM|Manufacturing]]
|}
{| border="0" align="center" width="100%"
|height="5"|
|}
|}



Revision as of 12:35, 13 November 2023

'Eclipse' Launcher 12 'Eclipse' Launcher 17

Type: EM weapon.

For ship type:

For ranks: 8-12, 11-17.

Munitions:

Description

Deals explosive EM damage. Explosion damage depends on target size.
Projectile impact releases nanodrones that attack enemies.
Drones restore hull to all allies in 400 m. radius. Restoration depends on target size.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
Some damage parameters are rounded to integer values.
Parameters 'Eclipse' Launcher 12 'Eclipse' Launcher 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (EM) 363 dmg./s. +13 dmg./s. +14 dmg./s. +11 dmg./s. +10 dmg./s. 376 dmg./s. +13 dmg./s. +14 dmg./s. +11 dmg./s. +10 dmg./s.
Damage (EM) 544 dmg. +20 dmg. +21 dmg. +17 dmg. +14 dmg. 564 dmg. +21 dmg. +21 dmg. +16 dmg. +15 dmg.
Mass repair 375 pts. +15 pts. +15 pts. +10 pts. +10 pts. 390 pts. +15 pts. +10 pts. +15 pts. +10 pts.
Rate of fire 40 rounds/min 40 rounds/min
Trigger radius 95 m. 95 m.
Explosion radius 120 m. 120 m.
Critical chance 5% 5%
Critical damage bonus 50% 50%
Projectile speed 5500 m/s 5750 m/s
Firing range (max.) 3700 m. 3850 m.
Overheating/cooling 6/3.3 s. 6/3.3 s.
Cost Can be picked up from destroyed enemies in the zone Vanguard Outpost 225000 450000 1050000 Manufacturing Can be picked up from destroyed enemies in the zone Gas Harvest Station 675000 1350000 3150000 Manufacturing

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions