Reaper: Difference between revisions
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|specialAbility_link = Phase shield | |specialAbility_link = Phase shield | ||
|specialAbility_icon = phaseshield.png | |specialAbility_icon = phaseshield.png | ||
|price = | |price = 200 | ||
|currency = | |currency = parts | ||
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|shipImage_Animation = R3LT3PRT.gif | |shipImage_Animation = R3LT3PRT.gif |
Revision as of 04:03, 23 September 2016
Reaper
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 8 rank ships.
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 8 rank ships.
The maximum level of experience — 9
Survivability* | 28228 |
Hull | 15162 |
Shield | 14870 |
Energy | 1138 |
Speed | 218 |
Available from the beginning:
Critical chance increased by 6%.
Maximum capacitor volume increased by 20%.
Energy consumption of "Guard modules" reduced by 25%.
Main weapon damage increased by 10%.
Equipment upon purchase
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull |
Special module | File:Phaseshield.png |
Buying price | 200 |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
General information
Faction: FEDERATION
Class: Frigate
Role: Guard
Rank: 8
Description
Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.
Available equipment
Active Multipurpose Modules
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
-30 | 0 | -60 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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