Inquisitor AE: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Ship <!-- Main block --> |ShipName = Inquisitor AE |ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, of ...") |
No edit summary |
||
Line 274: | Line 274: | ||
|crit_chance_add = 5% | |crit_chance_add = 5% | ||
|crit_chance_add_synLvl = 2 | |crit_chance_add_synLvl = 2 | ||
|module_logistic_energy_cost_mul = | |module_logistic_energy_cost_mul = 20% | ||
|module_logistic_energy_cost_mul_synLvl = 4 | |module_logistic_energy_cost_mul_synLvl = 4 | ||
|damage_mul = 10% | |damage_mul = 10% | ||
|damage_mul_synLvl = 8 | |damage_mul_synLvl = 8 | ||
}} | }} |
Revision as of 03:24, 25 September 2016
Inquisitor AE
Accumulates 5% free experience
The maximum level of experience — 10
Survivability* | 21593 |
Hull | 6565 |
Shield | 14654 |
Energy | 1083 |
Speed | 195 |
Available from the beginning:
Maximum speed increased by 5%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Energy consumption of "Long Range modules" reduced by 20%.
Available at experience level 8:
Main weapon damage increased by 10%.
Equipment upon purchase
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module | File:Guidedmissile.png |
Buying price | 8400000 |
Selling price | 2100000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: JERICHO
Class: Frigate
Role: Long Range
Rank: 14
Description
These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, of high-power and long-range weapons come at the cost of armour and shields.
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|